When Spore first came out I loved it, played late into the night just to get to the next stage. It was fun, and it was great playing around with the creature editor. Then I got to space, played around a bit, and then had a few busy days, and haven't really returned to it since. Why did a game that looked so cool and promised to be so fun lose all its depth, and become a game of somewhat fun smaller games?
Well, it turns out there is a real reason. There is a general overview here:
http://forum.spore.com/jforum/posts/list/8555.pageand a very interesting post by someone who interned at EA and worked on the old prototypes:
http://forum.spore.com/jforum/posts/list/5225.pageFor those of you who chose not to read it all.
1. Will has this awesome game called Spore, it has many cool things such as a balanced eco system, and having it so that creatures with longer limbs can reach farther, and run faster, and all sorts of many cool things.
2. Hotshot comes in and says people are too dumb to play such a sciency game. (even suggesting that the creatures should wear sneakers at one point)
3. The last three years of the production of Spore are basically spent on dumbing down the game.
4. We get Spore, and in a few cases the free released prototypes of the game get higher ratings then the game itself.