Author Topic: Parts of the blockland save file.  (Read 905 times)

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Name" position.x position.y position.z rotation ? color  FX undulo ray_casting collision rendering
What does "?" do?



That's the angleID of the brick, also the print texture goes in between colour and colourfx. You can get them by calling:
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%brick.getAngleID();
getPrintTexture(%brick.getPrintID());

(But getPrintTexture returns the default texture if the brick is not a print brick, so you might want to only write that if the brick is a print brick.)
« Last Edit: November 03, 2008, 12:38:09 PM by Randy »