Author Topic: Key (V2)  (Read 22107 times)

how do you make it match up, sry about the typo


Great! highly usefull!

Is it possable to make a key but have it only work for a certain door(but all the others still work with a key)?

I have never nursed dUMBELLS . . . never!
lolololololololol you sure???


This will go well with a Handful of RPG's.

Its win but I need help I can't get this to work

onKeyhit-->self-->checkKey[Failure]
onKeyfailure-->player-->kill

What am I doing wrong

This is a win of epic preportions.  :cookieMonster:

IDEA: could you make different types of keys please with different coding. I don't want noobs in servers taking any old key and unlocking my door(I know theres coding but im very lazy but i like the idea 10/10

I want to know how to make a key only open certain doors with the certain key?

Its win but I need help I can't get this to work

onKeyhit-->self-->checkKey[Failure]
onKeyfailure-->player-->kill

What am I doing wrong

You need to specify the restriction for checkKey, where it'll check it. If that restriction fails it'll call OnKeyFailure.

IDEA: could you make different types of keys please with different coding. I don't want noobs in servers taking any old key and unlocking my door(I know theres coding but im very lazy but i like the idea 10/10

Use the BLIDAllow restriction to only allow your own BLID to use the Key to open that Door.

Hm, this would work great for BleepCo. Offices. I'll be dling it when I get back.

No offense but I kind of liked the old model better, I liked how simple it was. I have no clue why it just appealed to me can I have a version of the old model please?