Poll

Which feature would you most like to see in RTB next?

Friends List + Messaging [1-2 Months Dev Time]
167 (78.4%)
Online/Ingame Gallery System & Save Repository [2-3 Months Dev Time]
20 (9.4%)
Online/Ingame Clan System [4-5 Months Dev Time]
26 (12.2%)

Total Members Voted: 212

Author Topic: Return to Blockland v3  (Read 108834 times)

One for making working Pong and Midi Sequencer.   :cookieMonster:

They should make a statistics list to go with the achievements, like most avchievements most bricks place, most people killed. Ephi might me able to create some way to check they weren't spamming or such.

One for making working Pong and Midi Sequencer.   :cookieMonster:
Now if we can not make the server lag like a mother forgeter due to checking how every brick was placed just to see if a person is making pong.

Where'd that "achievement unlocked: built a house out of hamburgers" pic go?


Also, BL achievements= meh, too much work for a stupid reward.

Where'd that "achievement unlocked: built a house out of hamburgers" pic go?


Also, BL achievements= meh, too much work for a stupid reward.
Meh.

I run my own achievements script, people get a kick out of it here and there.

But I need Snot to come on my server and shoot rockets at people so someone can actually get the Snot!:D rockets achievement.

Killing
Zombies
Bricks built
Total volume built
Total ____ brick built(i.e trees)
Total bricks destroyed
Visiting all the default maps
Finding secrets
Obtaining build trust from a certain number of people
___ item used (i.e pills, HE grenades)
Total events placed

However, not everyone uses/enjoys the Zombies mod.

However, not everyone uses/enjoys the Zombies mod.
WELL THEN I GUESS WE CANT HOOK UP ACHIEVEMENTS TO IT THEN CAN WE

Wait guys, people can disable the rocket launcher, gun, and other default weapons! Better get rid of those killing achievements.

And with low max brick limits or certain scripts you arent allowed to build on the server!

Thank you for pointing out these important issues! I will get right to destroying whatever fun is left in this game!

WELL THEN I GUESS WE CANT HOOK UP ACHIEVEMENTS TO IT THEN CAN WE

Wait guys, people can disable the rocket launcher, gun, and other default weapons! Better get rid of those killing achievements.

And with low max brick limits or certain scripts you arent allowed to build on the server!

Thank you for pointing out these important issues! I will get right to destroying whatever fun is left in this game!
Hammer can't be disabled. :o
Brick limit is broken, at a limit of 0 set, you can still plant bricks.
If scripts stop you from building, then it's probably not a freebuild and you should be killing. :o

I'm just saying, Zombie mod is a non default mod.

Perhaps mods could package in extra achievements.

Perhaps mods could package in extra achievements.
Doesn't this seem like an obvious feature?

As it stands using my system a mod just needs to add
Code: [Select]
$Achevments[$Achevmentcount]="name";
$Achevments_desc[$Achevmentcount]="description here";
$Achevments_points[$Achevmentcount]=[points awarded];
$Achevments_prog[$Achevmentcount]=[is it progressive?];
$Achevments_name["name"]=$Achevmentcount;
addachevlisterpage($Achevmentcount,$Achevments[$Achevmentcount],$Achevments_desc[$Achevmentcount],%info2,%info3);
$Achevmentcount++;
then
Code: [Select]
Achevment_unlocked(%client,$Achevments_name["name"]);
where ever it would be considered "unlocked".

Also as to why achievement is spelled wrong? I don't recall. I think some guy posted about wanting "blokland achevments".

The issue with my system is that its serversided.

Sweet, AIM and MSN integration!

Steam itself as part of RTB is unnecessary IMO because you can do that already.

The issue with my system is that its serversided.

Make them save clientside (it'd need a client script, though) or on a central 'Achievements' server. Yes, it could be hacked/abused if the mod was released but that makes it less fun to discover them.

Sweet, AIM and MSN integration!

Steam itself as part of RTB is unnecessary IMO because you can do that already.

This was not anything I proposed. I said we might have an ingame shift-tab overlay like steam to easily access RTB connect/mod manager/other features from ingame.

Tom

You need a members viewed/DL ratio for add-ons.

You need a members viewed/DL ratio for add-ons.

RTB v3 will contain a page to track a few statistics about downloads and ratings for your files (against versions so you can track how popular your updates are) and lots of other neat stuff.

Doesn't this seem like an obvious feature?

As it stands using my system a mod just needs to add
Code: [Select]
$Achevments[$Achevmentcount]="name";
$Achevments_desc[$Achevmentcount]="description here";
$Achevments_points[$Achevmentcount]=[points awarded];
$Achevments_prog[$Achevmentcount]=[is it progressive?];
$Achevments_name["name"]=$Achevmentcount;
addachevlisterpage($Achevmentcount,$Achevments[$Achevmentcount],$Achevments_desc[$Achevmentcount],%info2,%info3);
$Achevmentcount++;
then
Code: [Select]
Achevment_unlocked(%client,$Achevments_name["name"]);
where ever it would be considered "unlocked".

Also as to why achievement is spelled wrong? I don't recall. I think some guy posted about wanting "blokland achevments".

The issue with my system is that its serversided.
Do want, Even though people could abuse it, Ephi and the others could make something like it and host the main achievement server on the rtb forums server.