Author Topic: Clan[USSR] *extra new*  (Read 37731 times)

As for pirates and traders, it sounds awesome but I can't think of anyone who would code it for us.

You don't need to. It's a theme, just pirates vs. merchants. It's all imagination baby.

The worst you would need is the duplicator to move fighters around and stuff but I don't even think that would be necessary. You could make a still fight and it would still be pretty neato.

That is true...hmmm.... >:) i gotz idea now...

I'm sorry.

:(

haha, i wasent fully scrolled down, so i only saw 2 paragraphs.


Then i was like whowwww, screw it.


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(,(") ,_,("),)
« Last Edit: November 30, 2008, 02:26:48 AM by LoserHero »

GET OUT OF MY HEAD GAY THOUGHTS

http://axelf8bp.ytmnd.com/

LALALALA





Exactly my thoughts Wedge.

Firstly, the main flaw with most RP systems is that their creator had hardly any knowledge in the field of economics. (This means they mostly try to mime something that they believe is the economy). Also, what makes most RPs lacking is the fact that there are hardly any random events that would add some spice. Think of the possibilities with having random disasters and such, where you would not only lose the things that you have built, but also some other wealth (money)

The "other wealth" category is my second point. In most RPs there are hardly anything to buy, besides weapons that encourages killing. There aren't too many RPs out there where you have to buy food to live, or just some other things that you could make your house nice, I'm thinking of vases, paintings, plants, special tools etc. that would make your home comfortable, cosy and also they would actuate people into a sort of mild competition about who can buy what kind of thing for what kind of price (the more expensive the item is, the more prestige it could convey).

Thirdly, tools are other "problems" as well. I mean, your tools never wear out, they always seem shiny and perfect, whereas in the real world you can easily break your tools or lose them, so that creates a demands for tools. What if your tools could wear out too? After a certain number of usage your hammer could lose its head (well, that would be the pretext), your wrench breaks and your printer run out of power. That would also open up more possibilities for those who wish to take earn a living on selling things.

Fourthly, concerning the story mode, I would say that there should be a non-linear really open story, that would give a background, just to make sure that people will play roles, not just shooting up people. I remember playing those "pretend" RPs they were much fun, because there was some sort of story that disallowed people from doing something unfitting to the whole game.

Lastly, it should be fun. The game shouldn't feel like the daily grind, we are not aiming for the re-creation of Second Life, rather something that fits more to the whole Blockland theme.


good point...i know i remember a Lost RP that someome did. the host just  came up with an event and we did what we wanted to prepare/enjoy/hide/etc...the  host aslo made one guy a killer who noone new about :) so i was like ''whear is he!'' and some random guy hits >.>

I loved that RP I might bring it back.

-snip-

I totally agree, I have mentioned these ideas to Jook, Iban and Bolster but they did not incorporate it into there city rp's. The current city rp sucks, there is no goals. Goals should be the foundation of any game, that I why I think runescape, world of warcraft and many other online games are such a hit. There is a challenge to those games, there is monthly updates to the game that keeps people coming in wanting more. I am not suggesting coming out with monthly updates, I am just saying more of a goal system would help the system a lot. The current City RP goals are, Killing and get lots of money. That just doesn't make it all that fun if you think about it. Thats why I think there should be job genres and ranked jobs inside those genres, so you can work your way up in rank on the server. Have like games or challenges that keep people doing other stuff than just wanting money and killing. Create other items so that the only shop is not a gun shop. There is so much you could do.

Recently I went into Wallets Rise of Blockland, I dont know why no one has really paid attention to this but I like that GUI system a lot. Didn't really get into it so I am not sure about how the game is played, but it look 100x better than the current City RP. Just a thought.

All the City RP's are jokes.

Seriously theres so many stuffty ones, and they all want players. I hate the fact that the Mod was publicly released, Iban should of handed it to people who weren't freaken 10 year old handicaps.

-snip-

Like quests?

Also you should make smaller cities (not just one big guy) and then have roads inbetween. Making more than one city also causes a bigger need for cars (the cost of veichles would also go to the leaders, see below.) The smaller cities should also be far apart so players couldn't just walk to them. You could also maybe make an island to build on which would require an airplane or boat. Also their could there be a way to give airplane flights to other cities?
The cost of lots: The money you pay for taxes doesn't go anywhere. There should be a way to make a group of leaders which would be USSR members and when those taxes are paid the leaders get money. And that would be their profit.



Off topic: sorry for acting handicapped a few posts back