$CityRP::jobs::name[$CityRP::jobs++] = "Name"; // Name of the job$CityRP::jobs::initialInvestment[$CityRP::jobs] = 0; // How much it costs to become the job$CityRP::jobs::pay[$CityRP::jobs] = 50; // How much you get paid$CityRP::jobs::tools[$CityRP::jobs] = "hammerItem wrenchItem printGun"; // Tools it uses$CityRP::jobs::items[$CityRP::jobs] = false; // Can spawn items? (like shopkeeper)$CityRP::jobs::law[$CityRP::jobs] = false; //Has some sort of place inside the law system?$CityRP::jobs::pickpocket[$CityRP::jobs] = false; // Can steal money?
Code: [Select]$CityRP::jobs::law[$CityRP::jobs] = false; //Has some sort of place inside the law system?
$CityRP::jobs::law[$CityRP::jobs] = false; //Has some sort of place inside the law system?
Also, do you think if you could make sorta when player dies they drop their cash and other players can pick it up, like on iban's
-crap-