Author Topic: wroths city rp (adding more stuff if you suggest it)  (Read 5919 times)

this just in wroths city rp is now wroths death match rp im working on script now will anounce when its done and up sorr but i cant find the right art to change so you get money from demerits
please tell me what to change ill see if i can find it myself but in the meantime TELL ME HOW TO O IT
« Last Edit: November 20, 2008, 03:10:51 AM by wrothmonk »

server will not be up today since im going to the toy and game fair for the day i will be there for pretty much the hole day so it wont be up

it sometimes lags out and i cant save i have to be there to manage it

Ask a bitch to keep saving then...
Dude, its one day... I think you can live without the server for one day.

Dude, its one day... I think you can live without the server for one day.
but noone  else can


every1 that comes on my server says that its epic and they just wait for it to come on

ok server will  not be up untill i figure out how to make it so when i "pay" demerits i get money instead of losing money. i need to figure this out how to do this for my deathmatch rp so that when you kill you get money when you "pay" your demerits

ok server will  not be up untill i figure out how to make it so when i "pay" demerits i get money instead of losing money. i need to figure this out how to do this for my deathmatch rp so that when you kill you get money when you "pay" your demerits
It's not an RP if people get money for killing, it's just a deathmatch. By giving players money for killing others, you're encouraging players to kill one another, and therefore turning the game into a deathmatch.

its still a rp becouse you have certain jobs/classes to kill poeple with and you have the option of just watching for a while so therefor its a rp/deathmatch

wroths city rp is now wroths deathmatch rp i found the code to change and now you earn money from killing all jobs are replaced and im working on setting it up now

wroths deathmatch rp is now up and running prices might be high but you get lots of money just from one kill here are all the jobs
            $CityRP::jobs::name[$CityRP::jobs++] = "spectator";
            $CityRP::jobs::initialInvestment[$CityRP::jobs] = 0;
            $CityRP::jobs::pay[$CityRP::jobs] = 20;
            $CityRP::jobs::tools[$CityRP::jobs] = "hammerItem wrenchItem printGun";
            $CityRP::jobs::items[$CityRP::jobs] = false;
            $CityRP::jobs::law[$CityRP::jobs] = false;
            $CityRP::jobs::pickpocket[$CityRP::jobs] = false;
            
            $CityRP::jobs::name[$CityRP::jobs++] = "weopons dealler";
            $CityRP::jobs::initialInvestment[$CityRP::jobs] = 100;
            $CityRP::jobs::pay[$CityRP::jobs] = 40;
            $CityRP::jobs::tools[$CityRP::jobs] = "hammerItem wrenchItem printGun";
            $CityRP::jobs::items[$CityRP::jobs] = true;
            $CityRP::jobs::law[$CityRP::jobs] = false;
            $CityRP::jobs::pickpocket[$CityRP::jobs] = false;
            
            $CityRP::jobs::name[$CityRP::jobs++] = "pickpocket";
            $CityRP::jobs::initialInvestment[$CityRP::jobs] = 150;
            $CityRP::jobs::pay[$CityRP::jobs] = 20;
            $CityRP::jobs::tools[$CityRP::jobs] = "hammerItem wrenchItem printGun";
            $CityRP::jobs::items[$CityRP::jobs] = false;
            $CityRP::jobs::law[$CityRP::jobs] = false;
            $CityRP::jobs::pickpocket[$CityRP::jobs] = true;
            
            $CityRP::jobs::name[$CityRP::jobs++] = "sentry";
            $CityRP::jobs::initialInvestment[$CityRP::jobs] = 150;
            $CityRP::jobs::pay[$CityRP::jobs] = 50;
            $CityRP::jobs::tools[$CityRP::jobs] = "hammerItem wrenchItem printGun CityRPBatonItem";
            $CityRP::jobs::items[$CityRP::jobs] = false;
            $CityRP::jobs::law[$CityRP::jobs] = true;
            $CityRP::jobs::pickpocket[$CityRP::jobs] = false;
            
            $CityRP::jobs::name[$CityRP::jobs++] = "deathmatch weak";
            $CityRP::jobs::initialInvestment[$CityRP::jobs] = 50;
            $CityRP::jobs::pay[$CityRP::jobs] = 20;
            $CityRP::jobs::tools[$CityRP::jobs] = "hammerItem wrenchItem printGun gunitem";
            $CityRP::jobs::items[$CityRP::jobs] = false;
            $CityRP::jobs::law[$CityRP::jobs] = false;
            $CityRP::jobs::pickpocket[$CityRP::jobs] = false;
            
            $CityRP::jobs::name[$CityRP::jobs++] = "deathmatch normal";
            $CityRP::jobs::initialInvestment[$CityRP::jobs] = 150;
            $CityRP::jobs::pay[$CityRP::jobs] = 50;
            $CityRP::jobs::tools[$CityRP::jobs] = "hammerItem wrenchItem printGun minigunitem";
            $CityRP::jobs::items[$CityRP::jobs] = false;
            $CityRP::jobs::law[$CityRP::jobs] = false;
            $CityRP::jobs::pickpocket[$CityRP::jobs] = false;
            
            $CityRP::jobs::name[$CityRP::jobs++] = "deathmatch heavy";
            $CityRP::jobs::initialInvestment[$CityRP::jobs] = 1000;
            $CityRP::jobs::pay[$CityRP::jobs] = 100;
            $CityRP::jobs::tools[$CityRP::jobs] = "hammerItem wrenchItem printGun rocketlauncheritem";
            $CityRP::jobs::items[$CityRP::jobs] = false;
            $CityRP::jobs::law[$CityRP::jobs] = false;
            $CityRP::jobs::pickpocket[$CityRP::jobs] = false;
            
            $CityRP::jobs::name[$CityRP::jobs++] = "deathmatch killer";
            $CityRP::jobs::initialInvestment[$CityRP::jobs] = 3000;
            $CityRP::jobs::pay[$CityRP::jobs] = 200;
            $CityRP::jobs::tools[$CityRP::jobs] = "hammerItem wrenchItem printGun rocketlauncheritem minigunitem";
            $CityRP::jobs::items[$CityRP::jobs] = false;
            $CityRP::jobs::law[$CityRP::jobs] = false;
            $CityRP::jobs::pickpocket[$CityRP::jobs] = false;
            
            $CityRP::jobs::name[$CityRP::jobs++] = "deathmatch sniper";
            $CityRP::jobs::initialInvestment[$CityRP::jobs] = 40;
            $CityRP::jobs::pay[$CityRP::jobs] = 20;
            $CityRP::jobs::tools[$CityRP::jobs] = "hammerItem wrenchItem printGun sniperitem";
            $CityRP::jobs::items[$CityRP::jobs] = false;
            $CityRP::jobs::law[$CityRP::jobs] = false;
            $CityRP::jobs::pickpocket[$CityRP::jobs] = false;

If only for each job you could set player speed, size,etc...

hmmmmmmmm possably i could look at other scripts and see if i could then again i dont know where to put the script for it

Check with Jookia...one of the RP creators, see if they know.