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| Blockquest |
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| Zenthos:
Overview Blockquest is a UIless, /command less, event RPG with a unique class system. This does not use a leveling system, realistically. Did medival Knights take more sword blows if they killed more pigs? No. This is based on true skill, and what quests you've done. (ope, leaked info on left.) <More to be Added> Gameplay Classes 1st Class 2nd Class 3rd Class Name - Description - Item Blockheads - break up into Physical and Magic - None Physical - Players that fight with damage that comes from penitration, or force. - Club Warrior/Ranger Magic - Players that fight with damage that comes from power, magic. - Wand Wizard/Healer ----------------------------- Warrior - A swordsman, with excellent close range capabilities. - Sword Knight/Gladiator Ranger - A bowman, with steady far away damage. - Bow Marksman/Rogue --- Wizard - An elemental fighter, uses Ice - Iceblast Mage/Warlock Healer - A healer - (Something that heals) Priest/Shaman ------------------------------- Knight - A melee fighter with a lot of HP - (Something that adds HP) Gladiator - A melee fighter with lots of damage - (Powerful Sword) Marksman - A long range bowsman, long range is slower though. - Compound Bow Rogue - A quick, stealthy figher. Like a ninja. - Katana Mage - A magical fighter that uses Ice AoE - Blizzard Warlock - A magical fighter that uses Fire AoE - Inferno Priest - A healer that uses light arrows as an attack. - Light Arrow Shaman - A healer that uses healing DoTs - (Something that heals over time.) MOST IMPORTANT : If someone posts a good class branching Idea, thats better than mine, I will change. For the future, if you wish to say make the Warrior have Knight and something else, and suggest a healer have the subclass shaman and priest, say so. I will add more content as the game is up and running. Class weapons are edited so that they do balanced damage. Quests Blockquest uses an innovated quest system, which is based on events. The quests so far are based on collecting certain items. Noob area: Collect rocks or magicessence. (depending on class). Get 25 wood/ore. Get artifact from mines/forest. 2nd Town: To be Warrior: Climb mountain Orumble to get artifact. To be Ranger: Go through small ruins and avoid arrows to get bones. To be Wizard: Go under mountain Orumble. To be Priest: Pick plants, then put them into the machine and make two into an herb. Make 25 Herbs.; Main Castle: Go into the battlefield and get fallen soldiers blood. (25) Go into the battlefield and burn 10 of their barricades. Gameplay This will be designed to be as balanced as possible, and constantly revised. The quests will be the right difficulty. They will naturally get harder as the game goes on, and bots come out. This will probably wait to the release of bots for a successful dungeon and npc system. You level in different skills, so far: CombatLevel: Name explains. WoodLevel: Gathering skill, wood. OreLevel: Gathering skill, ore. Planned: WoodworkingLevel: Will use wood. Will make wood items. BlacksmithingLevel: Will use ore. Will make metal items. EngineerLevel: Will use wood and ore. Will make machinery with both wood and metal. Req 10 WoodLevel, 10 OreLevel, 10 WoodworkingLevel, and 10 BlacksmithingLevel. PVPLevel: Will use combat level, a way of earning rewards in PVP. Certain levels only in certain arenas. Environment World The world is geographically realistic, without straight mountains, square lakes, and geometrical stuff. It has a beach, and many caves. I will post a map as soon as it is done. Atmosphere It is green. Made to my liking, which is nice and not deserty, or too tropically. Major Cities Main Castle The biggest castle, home to lots of quests and teleports to PVP area. <pics coming soon.> Management Control The server will constantly be monitored by my friend, or more likely my sister. You will be warned for cheating, discovering a glitch actually helps us, look down. Bugs The Admins will be fixing bugs on the spot, to create constant gameplay. New Content I will create new content on the spot, well, the ones that don't require messing with the original content. Helpers You may ask to help. General: -Zenthos - 1524 -Crixz - 1546 -Selix - 3261 Gameplay: - - - Environment: -Cuda007 - - - Management: -General Omega - 1965 - - The info is light, this game is about as far as Project Black Mesa is. Yes, lots of WoW stuff. WoW did not invent the class names, and this will be nothing like the game. It is dry on pics, too. |
| Reactor Worker:
UI-less system? *puke* |
| DracoSoul:
Why would a Ranger turn into a mage? try this: Necromancer / Mage ---> \ Priest EDIT: It doesnt HAVE to turn to Priest (obviously) Im just giving an example. |
| Reactor Worker:
--- Quote from: Draco S. on November 26, 2008, 07:48:53 PM ---Why would a Ranger turn into a mage? --- End quote --- I don't know, why would a decent modder force his users to remember a mind-numbing list of / commands just to see changes in print messages displayed on his screen? If you want to know more about how to make a decent mod implement GUI's then speak to Mr. Wallet. |
| Falcondude:
--- Quote from: Zenthos on November 26, 2008, 06:18:24 PM ---Blockquest is a UIless, /command less --- End quote --- Apparently he's not |
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