Author Topic: Brick Physics Preview  (Read 111847 times)

I think they may glitch through the ground, the slowly come back up, when you walk away.


Poorly drawn comic on how they work:

QFT

you dont have to do that it got posting in last month the 4th

What happens in reality:

Maybe badspot should add something to copy the events on a brick so when you plant a brick it has events on it. You know what i mean.

The actual brick will still be in the same position it originally was in, just with rendering and collision off.

What happens in reality:
Patrick, you are an idiot.  Bricks collide with the player, a brick hit Badspot's head in the video.  It has been said that you can push them around.  go the forget away now.

I believe were he first walks through the few bricks in the beginning and they all fall down, that the bricks were actually fakekilled before he touched them.


I wonder if you can just walk through something, would that trigger a fake kill?

Or, if you crouch and jet fast enough while jumping, could you hit a brick fast enough to literally make it fly across the room?

Marcem, you are a forgettard. If now you'd read what Badspot/Kompresser said, they said it would bounce off the head, but you can walk through them and wont be able to walk on them. Therefore, no pushing around.

Quote from: Kompresser
Brick physics are only simulated client side, so you can't stand on physical bricks (although they are shoved around by players/vehicles and if one falls on your head it would bounce off). This also means that the server doesn't know anything about the brick physics, so you can't go totally rube goldberg and have, say, a falling brick trigger a switch or something. You can build neat stuff like the catapult, though.
« Last Edit: January 04, 2009, 04:58:34 AM by Mr.Patrick »

Badspot

  • Administrator
Are you loving blind?

Quote from: Kompressor
Brick physics are only simulated client side, so you can't stand on physical bricks (although they are shoved around by players/vehicles and if one falls on your head it would bounce off). This also means that the server doesn't know anything about the brick physics, so you can't go totally rube goldberg and have, say, a falling brick trigger a switch or something. You can build neat stuff like the catapult, though.

Are you loving blind?

fine, but atleast I'm right about not being able to stand on them.

You should really stop thinking about:
- Server-sided options for enabling/disabling physics.
- Building contraptions with the bricks.
- Making them take damage, block the player's way or triggering events.
- And other stupid crap, moron!

This doesn't apply to client-side dominoes.
« Last Edit: January 04, 2009, 07:24:22 AM by E_net4 »