Author Topic: BLB Brick Format Reference  (Read 77233 times)

The category and sub-category (e.g. "Bricks" -> "Prints") are both defined in the cs file(s), not the BLB. There is no "ROUND" etc. keyword.

Well, like if i wanted to make a 96x96 plate brick, i would do this: 96 96 96 96 (CATEGORY)?

the cs file(s), not the BLB
The BLB would be:
Code: [Select]
96 96 1
BRICK
and the cs file would be something like:
Code: [Select]
datablock fxDTSBrickData (brick96x96fData)
{
brickFile = "./96x96f.blb";
category = "Baseplates";
subCategory = "Huge Plates";
uiName = "96x Base";
iconName = "./96x96f";
};

... shows in the "Baseplates" tab under the category "Huge Plates".


4TH DIMENSION.
Your brick lasts 96 seconds before disappearing.

The category and sub-category (e.g. "Bricks" -> "Prints") are both defined in the cs file(s), not the BLB. There is no "ROUND" etc. keyword.
Oooooooooooh. Never mind. Don't listen to me, listen to the person that the freaking essence of makes complex scripts.

I'm having a little problem with collision. My player interacts fine with my brick but projectiles seem to go through it with the exception of a small spot in the centre. Is this because I'm using a concave collision mesh?
« Last Edit: April 10, 2010, 01:30:13 PM by Tophius »

Particles go through all bricks.

Particles go through all bricks.
A mistake on my behalf. I meant to say projectiles. :P

I'm having a little problem with collision. My player interacts fine with my brick but projectiles seem to go through it with the exception of a small spot in the centre. Is this because I'm using a concave collision mesh?

Yes, that's a typical indication of a bad collision mesh.


Yes, that's a typical indication of a bad collision mesh.
You can read some more about collision meshes here:
http://www.torquepowered.com/community/blogs/view/10361
Thank you both. I seperated my mesh into two seperate ones and it worked. Turns out it was due to the need of a convex collision mesh.

how did you get to help with website and do you know badspot in real life?

Is it correct to say that for the first part of the code:

Code: [Select]
1 2 3
SPECIAL

1 would signify the amount of characters for u/x/d horizontally
2 would signify the amount of separate lines of characters
3 would signify the amount of characters for u/x/d vertically

So hypothetically it would look like this:

Code: [Select]
1 2 3
SPECIAL

u
x
d

x
x
d

or
Code: [Select]
3 4 5
SPECIAL

xxx
xxx
xxx
xxx
xxx

xxx
xxx
xxx
xxx
xxx

xxx
xxx
xxx
xxx
xxx

xxx
xxx
xxx
xxx
xxx

I think this is correct but I just want to verify.
« Last Edit: June 04, 2010, 07:00:24 PM by LoserHero »

No that's not correct. Those characters at the beginning of the brick signify the 3d size of the brick in-game. This is used for telling the brick grid system how big the brick is and how much room it covers.