No that's not correct. Those characters at the beginning of the brick signify the 3d size of the brick in-game. This is used for telling the brick grid system how big the brick is and how much room it covers.
You cannot animate a BLB.
Hey everyone I lost all my crap recently and I've been trying to get back into bricks, but I forgot what to name the joints for collision meshes. I think it was Col-something or other, they were numbered.I have an old picture of what I named the meshes themselves though (Brickdetail100 is hidden, it was just a rectangular box that had everything inside it):
Milkshape?
No, Blender. [/sarcasm]
Who is working on the Special Brick article? I really need help in terms of UV Coords. :9
Is is possible to make the engine do that though?I mean if Badspot edited the code of the game.
4 1 1SPECIALdddd10 0 04 1 1----------------top quads:3TEX:SIDEPOSITION:-2 -0.5 0.5-2 0.5 0.5-1 0.5 0.5-1 -0.5 0.5UV COORDS:0 10 00.5 00.5 1NORMALS:0 0 10 0 10 0 10 0 1TEX:SIDEPOSITION:-1 -0.5 0.5-1 0.5 0.51 0.5 0.51 -0.5 0.5UV COORDS:0.2 10.2 00.4 00.4 1NORMALS:0 0 10 0 10 0 10 0 1TEX:SIDEPOSITION:1 -0.5 0.51 0.5 0.52 0.5 0.52 -0.5 0.5UV COORDS:0.5 10.5 01 01 1NORMALS:0 0 10 0 10 0 10 0 1----------------bottom quads:4TEX:BOTTOMEDGEPOSITION:-2 -0.5 -0.52 -0.5 -0.51.5 0 -0.5-1.5 0 -0.5UV COORDS:0.2 00.7 00.7 0.50.2 0.5NORMALS:0 0 -10 0 -10 0 -10 0 -1TEX:BOTTOMEDGEPOSITION:-1.5 0 -0.51.5 0 -0.52 0.5 -0.5-2 0.5 -0.5UV COORDS:0.2 0.50.7 0.50.7 00.2 0NORMALS:0 0 -10 0 -10 0 -10 0 -1TEX:BOTTOMEDGEPOSITION:-1.5 0 -0.5-1.5 0 -0.5-2 0.5 -0.5-2 -0.5 -0.5UV COORDS:0.2 0.50.7 0.50.7 00.2 0NORMALS:0 0 -10 0 -10 0 -10 0 -1TEX:BOTTOMEDGEPOSITION:2 -0.5 -0.52 0.5 -0.51.5 0 -0.51.5 0 -0.5UV COORDS:0.2 00.7 00.7 0.50.2 0.5NORMALS:0 0 -10 0 -10 0 -10 0 -1----------------north quads:1TEX:SIDEPOSITION:-2 0.5 0.5-2 0.5 -0.52 0.5 -0.52 0.5 0.5UV COORDS:1 -0.091 1.090 1.090 -0.09NORMALS:0 1 00 1 00 1 00 1 0----------------east quads:1TEX:SIDEPOSITION:2 -0.5 0.52 0.5 0.52 0.5 -0.52 -0.5 -0.5UV COORDS:-0.02 -0.091.02 -0.091.02 1.09-0.02 1.09NORMALS:1 0 01 0 01 0 01 0 0----------------south quads:1TEX:SIDEPOSITION:2 -0.5 0.52 -0.5 -0.5-2 -0.5 -0.5-2 -0.5 0.5UV COORDS:1 -0.091 1.090 1.090 -0.09NORMALS:0 -1 00 -1 00 -1 00 -1 0----------------west quads:1TEX:SIDEPOSITION:-2 -0.5 -0.5-2 0.5 -0.5-2 0.5 0.5-2 -0.5 0.5UV COORDS:1.02 1.09-0.02 1.09-0.02 -0.091.02 -0.09NORMALS:-1 0 0-1 0 0-1 0 0-1 0 0----------------omni quads:0