Author Topic: [Almost] Everyone is a loving moron.  (Read 7244 times)

Define 'almost.'

ALSO, THEY DO HAVE loving PHYSICS ESKFHDDFNJSDAKFDGKJLD

They bounce off in a random direction and fall through everything while fading away.

Not exactly physics.

No, Blockland had physics from the start. If it didn't, you wouldn't walk, jump or jet.

They bounce off in a random direction and fall through everything while fading away.

Not exactly physics.

They don't go in a random direction. Well, not exactly.

Shoot a wall made of 1x1 plates with the pistol, then the rocket launcher. See the difference in the way they fly off? If that's not physics, then Half-Life is a stuffty game.

List of fysiks:

Falling, Gravity, Increasing speed while falling
Jets, Flying, propelled via tiny rockets implanted in your plastic feet
Driving, Bouncing, Bouncing off the ground when you are handicapped and decide to drive off the side of a mountain
Force, Pushback, Getting pushed back several thousand meters when shot with a rocket.
Crashing, Omni directional bounce, When you crash on your skiis you gon in which direction physics want you to go

Maybe I should be more specific.

No, Blockland had physics from the start. If it didn't, you wouldn't walk, jump or jet.
By that logic, Donkey Kong has physics.

See also:
Quote from: Wikipedia
A physics engine is a computer program that simulates Newtonian physics models, using variables such as mass, velocity, friction and wind resistance. It can simulate and predict effects under different conditions that would approximate what happens in real life or in a fantasy world. Its main uses are in scientific simulation and in video games.

and

Quote from: Wikipedia
Havok Physics is a physics engine developed by Irish company Havok. It is designed for computer and video games by allowing interaction between objects or other characters in real-time and by giving objects physics-based qualities in three dimensions. By using dynamical simulation, Havok allows for more lifelike worlds and animation, such as ragdoll physics or intelligence in massive falling things.


Torque has decent physics for vehicles and that's about it.
« Last Edit: December 21, 2008, 02:15:16 PM by Saber15 »


Maybe I should be more specific.

Wikipedia is unreliable. Anyone can go there and say that Donkey Kong DOES have physics, because people can edit it.

Wikipedia is unreliable. Anyone can go there and say that Donkey Kong DOES have physics, because people can edit it.
God you're handicapped.

"If it's on Wikipedia, it must be false."
« Last Edit: December 21, 2008, 02:21:37 PM by Otis Da HousKat »

God you're handicapped.

"If it's on Wikipedia, it must be false."

Yeah, I suppose if it's on Unclyclopedia it must be true.

There aren't physics just because you can jump. LEARN SOMETHING.

Vehicles have physics though.

There aren't physics just because you can jump. LEARN SOMETHING.

Technically, that is physics.
People just love being smart-asses and using exact definitions.

In reality, when people say 'physics' they are talking about one of these two things:
The science, or the ability to realistically move stuff (objects, vehicles, dead people) around in games.
« Last Edit: December 21, 2008, 02:42:15 PM by Saber15 »


Wikipedia is unreliable. Anyone can go there and say that Donkey Kong DOES have physics, because people can edit it.

I've yet to come across a vandalized article.

Stop using the "everyone can edit it therefor the entire website is WRONG" arguement.