| Blockland Files > Add-Ons |
| Agile Playertype |
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| Truce:
--- Quote from: M on January 26, 2009, 03:08:57 PM ---Hanging is a toggle, you click once and then as long as you hold the RMB you'll stay there, until you either click again, release the RMB or use the wall again (to climb on). --- End quote --- Ah, okay. May have my download then. |
| Burger:
--- Quote from: Space Guy on January 26, 2009, 03:09:51 PM ---Give the player type some more air control. It's currently impossible to jump up a wall and onto a ledge effectively. --- End quote --- What he said. |
| tubsiwub:
This sounds SO epic. I read the name and though "another damn sonic player type? HOW FAST DO WE NEED TO GO!!!" Then I read the description and though... HOW MANY TIMES DO I NEED TO DOWNLOAD!? ...then I thought... only once will do. |
| Smokesta:
If i am correct and it does what it says it does then you can combine this with a grapple rope and a rock climb epic win. |
| M:
--- Quote from: Truce on January 26, 2009, 03:21:05 PM ---Ah, okay. May have my download then. --- End quote --- Air control changed up to 0.15, it's much easier now. I was considering changing the raycast's origin from getEyePoint() to getPosition(), which would also help a hell of a lot. Updated. |
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