It's not 1 to 255, its 0.0 to 1.0, so brown would be like "0.7 0.5 0.0 1.0" (the last '1.0' is the transparency)
No, I tested 1 to 255 and it worked for particles, that was previous to V8. Are you using the same scheme throughout your particle datablock?
Better yet, just post that particular datablock code so we can have a look at it, I'm interested to see it now.
Badunkadunk.
Badunkadunk.
Wow, really now. Anything particular you want to share with everyone?
Edit:
Well I got back into blockland to test a few new concepts and to my surprise V11 took away a few things.
- Animated particles now spam console with
particleEmitter::renderObject - Rendering Animated Particles.
As a bonus, they're now incredibly glitchy and pretty much unusable. Oh well.
- orientParticles is completely broken, and any emitter with orientParticle set to true will not emit any particles. This takes away directed particle using emitters like light ray emitters and such.