Is it possible to create a particle emitter that emits in an oval shape? (Not a circle, I mean with two different lengths of radius)
Sticky.I shall do this one day.
DATABLOCK USAGE: Even if you "recycle" datablocks, to my past V9 knowledge the script will still load an extra datablock anyways for every extra "same" datablock that is attached to some other datablock. I doubt you will need to use all 2000+ datablocks anyways, I mean come on guys!
If you make two weapons use gunExplosion as their explosion data, it'll only take one datablock.The only time it might take up more is if you create entirely new ones or use datablock (x : y) but that's just copying it. Is that what you mean?
STICKYhehe im sticky ;)
Say I have a weapon emitting smoke from the muzzler after it fires, where do I set the number of smoke particles emitted?
I'm going to guess and say LightHasCorona means that it has an image overlap.Sort of like, if you check the textures in BL's base/data/textures, it has the light textures. Some are named "Corona01, Corona02, etc."