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| Masterlegodude:
--- Quote from: Marcem on July 11, 2010, 01:40:08 PM ---Can you tell me how you did your materials? I really want to figure it out. --- End quote --- Here's one of the textures --- Code: ---"VertexLitGeneric" { "$basetexture" "models/MLD/black" "$surfaceprop" "Metal" } --- End code --- $surfaceprop doesn't seem to make that part of the model, metal :( --- Code: ---$modelname "\MLD\BLSniperRifle.mdl" $scale 1.00 $cdmaterials "models/MLD" $body "Body" "BLSniperRifle_ref.smd" $sequence "idle" "BLSniperRifle_ref" loop fps 2 $keyvalues { "prop_data" { "base" "Metal.Medium" } } $collisionmodel "BLSniperRifle_phys.smd" { $concave $mass 35 } --- End code --- The 'Metal.medium' thing does nothing either apparently, it just has what sounds like default sounds when hit, smashed, etc That's something i need to look into If you need anymore help, try looking at this topic http://khed.glsl.ru/forum/viewtopic.php?p=860#860 If you're still having trouble, send me the files in a PM (.ms3d, .qc, those kind of files) |
| Frontrox:
This is strange, i cannot play single player on gmod. |
| canto xe:
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| Marcem:
Just screwing around with my Blockhead. By the way, MLD, I think your models are the correct scale for my blockhead, that's nice. |
| Lil Robot:
--- Quote from: Marcem on July 11, 2010, 06:29:58 PM ---Just screwing around with my Blockhead. -snip- By the way, MLD, I think your models are the correct scale for my blockhead, that's nice. --- End quote --- Hot, is it going to be released? |
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