Hot.
Now lend me a .vmt so I can investigate and figure my model out. :c
What i do for the VTF is have the image 256x256 (because i don't need the high qualities that is a 512x512 texture) and import the .png/.jpg with VTF Edit and put the image and alpha formats to DXT1 and set the version (in the second tab) to 7.2 and leave every other option as it is
This is the .vmt of one of the textures for the Blockland Items
"VertexlitGeneric"
{
"$basetexture" "models/MLD/white25"
"$surfaceprop" "Plastic"
}
And this is the .qc for one of the models
$modelname "\MLD\armor.mdl"
$scale 2.50
$cdmaterials "models/MLD"
$body "Body" "armor_ref.smd"
$sequence "idle" "armor_ref" loop fps 2
$keyvalues
{
"prop_data"
{
"base" "Cloth.Small"
}
}
$collisionmodel "armor_phys.smd"
{
$concave
$mass 35
}
I only have the prop_data thing there because i was trying to give my Christmas Stocking the sounds that would fit it better than what it currently has when it's hit or when it collides with stuff, but it didn't work, and i was using the Christmas Stocking's QC as a base for the Blockland Items' QC files