Off Topic > Creativity
Garry's Mod Gallery
Isjix:
--- Quote from: Dippindots on January 09, 2011, 05:36:23 PM ---garrys mod website won't let me download stuff :(
--- End quote ---
Why not?
Marcem:
Huh, that's cool.
OH MY GOD COOL.
Also it has red, blue, yellow, pink, and green skins.
Lil Robot:
Hot.
Now lend me a .vmt so I can investigate and figure my model out. :c
Masterlegodude:
--- Quote from: Lil Robot on January 09, 2011, 07:13:12 PM ---Hot.
Now lend me a .vmt so I can investigate and figure my model out. :c
--- End quote ---
What i do for the VTF is have the image 256x256 (because i don't need the high qualities that is a 512x512 texture) and import the .png/.jpg with VTF Edit and put the image and alpha formats to DXT1 and set the version (in the second tab) to 7.2 and leave every other option as it is
This is the .vmt of one of the textures for the Blockland Items
--- Code: ---"VertexlitGeneric"
{
"$basetexture" "models/MLD/white25"
"$surfaceprop" "Plastic"
}
--- End code ---
And this is the .qc for one of the models
--- Code: ---$modelname "\MLD\armor.mdl"
$scale 2.50
$cdmaterials "models/MLD"
$body "Body" "armor_ref.smd"
$sequence "idle" "armor_ref" loop fps 2
$keyvalues
{
"prop_data"
{
"base" "Cloth.Small"
}
}
$collisionmodel "armor_phys.smd"
{
$concave
$mass 35
}
--- End code ---
I only have the prop_data thing there because i was trying to give my Christmas Stocking the sounds that would fit it better than what it currently has when it's hit or when it collides with stuff, but it didn't work, and i was using the Christmas Stocking's QC as a base for the Blockland Items' QC files
Marcem:
So I ported everything, including the equipment. Expect v4 when garrysmod.org comes back up.