| Off Topic > Creativity |
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| Niblic:
--- Quote from: MegaScientifical on April 15, 2011, 01:53:54 PM ---Still don't know what the forget a toybox is in relation to this. I assumed it was DS stuff since it sounds childish. Of course, I can now assume it is that menu I used for spawning things, but again, I didn't know that at the time. Also again, I thought it was some stuff with the DS and not GMod. My computer sucks too hard to play GMod10 enough to know the names of this stuff. --- End quote --- do you have a loving brain tumor or something? THIS THING http://toybox.garrysmod.com/ingame/ |
| Masterlegodude:
Toying with the updated Super DOF post processing effect I like the new spawn effect for objects |
| MegaScientifical:
--- Quote from: Niblic on April 15, 2011, 03:06:57 PM ---do you have a loving brain tumor or something? THIS THING http://toybox.garrysmod.com/ingame/ --- End quote --- That's actually even more confusing to me. You act like everyone knows about that, where as I know absolutely nothing legitimately. I know GMod a bit. Either way, I'm still justified in my statements. The meanness, of course not, but I've given my reasons. |
| Demitiri:
Anyone not able to get to the main menu of garry's mod? I think Update 117 forgeted it up. It started not working after I enabled L4D1 and 2 in extensions Changelog if anyone didn't know: --- Code: ---117 Added D.I.P.R.I.P content Added Left 4 Dead content Added Left 4 Dead 2 content Added Pirates, Vikings and Knights II content Added Zombie Panic! Source content Added Dystopia content Added Age Of Chivalry content Updated SuperDOF with advanced settings Updated prop spawning effect Model file browser is now sorted alphabetically Sped up startup particle loading Menus now alphabetically order categories/presets Fixed presets showing up twice when adding or removing in the editor Fixed crash when rendering spawnicons Fixed crash when loading models with different anim system (l4d models) Fixed CEnvMicrophone crash Fixed crash when spawning bot Fixed crash on explosion when entity limit near Fixed crash when loading a Toybox save caused by Skybox Camera Fixed render target not resetting to backbuffer if a Lua error occurs Added reload_postprocess Fixed crash when browsing models in filesystem Fixed L4D ragdolls performance when not sleeping Fixed crash exploit using material tool Fixed Antlion Guard crash Fixed being able to colour the world using material tool Netgraph is hidden when using camera tool FPS is hidden when using camera tool Restricted Act command to one every 5 seconds [Lua] Added HTML:IsLoading() [Lua] Added HTML.PageTitleChanged callback function [Lua] Added HTML.PageTitle variable [Lua] Fixed AdjustMouseSensitivity Hook [Lua] Added Player:PickupObject( entity ) [Lua] Added GAMEMODE:GetPreferredCarryAngles( TODO! ) [Lua] Added Matrix:GetScale() [Lua] Added Matrix:SetAngle() [Lua] Added Vehicle:SetVehicleEntryAnim( bool ) [Lua] Added render.CapturePixels() [Lua] Added render.ReadPixel( x, y ) [Lua] Added GAMEMODE:PreDrawEffects [Lua] Added GAMEMODE:PostDrawEffects [Lua] Added GAMEMODE:PreDrawHUD [Lua] Added GAMEMODE:PostDrawHUD [Lua] CompileString now takes 3rd parameter to print errors (true/false) [Lua] Entity can have a "RenderOverride" function to override rendering [Lua] Fixed SetRenderBounds handling of large bounds [Lua] Added LuaEmitter:SetBBox( vector, vector, bool ) [Lua] Added LuaEmitter:SetNoDraw( bool ) [Lua] Added LuaEmitter:Draw() [Lua] Added LuaEmitter:GetNumActiveParticles() [Lua] Added scanlines and blur to CreateFont [Lua] Added DLuaEditor control [Lua] render.EnableClipping returns a bool reflecting the previous state [Lua] Entity:SetSolidMask is depreciated [Lua] SetFont now works for TextEntry --- End code --- |
| Demitiri:
anyone know how to fix it? |
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