Off Topic > Creativity
Garry's Mod Gallery
Shadoku:
Lil Robot:
--- Quote from: Masterlegodude on November 13, 2011, 01:34:52 PM ---So i found out that spawning the TF2 characters as dynamic props via prop_dynamic_create, you can apply their animations to them by typing ent_fire !picker setanimation stand_primary, and with the combined use of the Bone Merging tool, this happened
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woah
late :c
i've been doing this for a while now to practice posing by standing a ragdoll up by the model and making a pose close to the anim.
also, try doing ent_setname scout for example when you use it. a lot nicer if you want to parent stuff to it, etc.
Boston Terrier:
I suck at posing.
Any tips for me?
KoopaScooper:
keep trying until you get better
dats how i roll and it doesn't seem to be working
Masterlegodude:
--- Quote from: Flush535 on November 13, 2011, 03:37:08 PM ---How did he make her walk? I didn't think NPCS moved unless they were following you.
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Garry most likely doesn't use custom tools like how Badspot tends to keep only the default stuff and things he's working on with his server, so i'd say he used the console to select the NPC, i think the command is npc_select while looking at an NPC then npc_go while pointing somewhere and you can type something like npc_go_dorun 0 or 1 to have them walk or run after typing npc_go
I haven't used those commands in quite a while, so i'm not sure if i'm right