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| Lil Robot:
--- Quote from: Masterlegodude on November 20, 2011, 06:50:11 PM ---How did you get Portal 2 in Garry's Mod? Unless that's some photoshoppery? It's people like you that start pointless arguments, go away He's just asking how his pose is --- End quote --- i had to port loads of materials and particles over, but i got it to work. (someone had already ported wheatley's body, the shields, the panels in the background, etc.) then i used the relay that VALVe used in the shot to enable the motion blur. done and done! |
| Masterlegodude:
Too bad you probably can't have that same dynamic lighting that Portal 2 has in most of it's chambers due to the projectedtexture entity or whatever it is and/or the spotlight entity working differently in Portal 2 than in Half Life 2/Garry's Mod |
| Lil Robot:
--- Quote from: Masterlegodude on November 20, 2011, 07:24:36 PM ---Too bad you probably can't have that same dynamic lighting that Portal 2 has in most of it's chambers due to the projectedtexture entity or whatever it is and/or the spotlight entity working differently in Portal 2 than in Half Life 2/Garry's Mod --- End quote --- ye, the projected-texture is a lot more toned down in gmod, but since portal 2 uses a special material for it's projected textures, it looks fine, just the quality is lower. |
| Sivad:
So can anyone make that pose for me? |
| Katamari007:
It seems so... out of place other than that, it has good effects |
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