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Garry's Mod Gallery

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Masterlegodude:

How are you able to play Garry's Mod? It's still broke ;~;


...Or is that before the TF2 update that broke it?

BladeOfTheHorizon:

it was before the update

also, regarding the multicolor heavy thing; will you be doing this with all classes?

Masterlegodude:


--- Quote from: BladeOfTheHorizon on December 01, 2011, 12:46:02 AM ---it was before the update

also, regarding the multicolor heavy thing; will you be doing this with all classes?

--- End quote ---
Maybe, depends on how well it looks overall

Lil Robot:


--- Quote from: Masterlegodude on November 30, 2011, 04:51:25 AM ---I believe Portal 2's finale map has that built in, or he used a zoom blur in an image editing program
That is the fire texture, it's used as a 'detail' texture for Model Viewer, you can make it invisible, but then that would make the fire texture in game invisible i think

--- End quote ---
ya it was that one

Masterlegodude:

So i was thinking of making the paintable parts of the outfits more white, but if i do that, then there will be these ugly white outlines on the class emblem and it's easier to notice with darker colors

So with the current textures, they can be used with dark colors and not have a noticeable outline, so i'm gonna stick with that, i'm also fixing up some mistakes in this high quality pack, like the Engineer's glove having a non-anti-aliased transition from the yellow/orange to gray on the glove, the Demoman and the Sniper having their original emblems (though this was actually intended, but i'd rather have their current emblems) and the Heavy's right shoulder emblem being rotated wrong

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