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BladeOfTheHorizon:

--- Quote from: Masterlegodude on December 11, 2011, 03:48:07 PM ---Didn't work, also, i'm assuming BladeOfTheHorizon uses the default physics models for the TF2 characters, i have v1 of the fixed physics, and my Scout's hand goes on his knee better

http://www.facepunch.com/threads/747570?p=15319016&viewfull=1#post15319016

--- End quote ---

thanks, also, is there a way to do that by yourself? i want to try that with hexed models.
Masterlegodude:

--- Quote from: BladeOfTheHorizon on December 11, 2011, 07:01:48 PM ---thanks, also, is there a way to do that by yourself? i want to try that with hexed models.

--- End quote ---
http://www.garrysmod.org/downloads/?a=view&id=123520

I don't know if this is the same fixed physics as in that Facepunch topic, but since they're hexed (i think), they may have less bodygroups than the default TF2 ragdolls as well as not being compatible with newer TF2 items that can be put on them via the Bone Merge tool, i mean, you can try if you want, it may or may not work
Pepsidude:
Is there any way to make particles freeze in place? I used the ep2 frozen particles but frozen blood and steam isn't much to work with.
Lil Robot:
i'm compiling the final version of a portal 2 map right now.
when i finish converting a few more textures over, i'll optimize it for gmod posing, then maybe later release it to the wild.
Masterlegodude:

--- Quote from: Pepsidude on December 11, 2011, 10:30:35 PM ---Is there any way to make particles freeze in place? I used the ep2 frozen particles but frozen blood and steam isn't much to work with.

--- End quote ---
I don't think you can, there is host_timescale 0, but then you'll freeze everything, including yourself
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