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| Masterlegodude:
--- Quote from: Squarehead on June 15, 2012, 10:41:09 AM --- MLD, your lighting post made this screenshot so much better. --- End quote --- Just some tips, you should try to use more lamps or move the prop your using for lighting origins to a brighter area you can try to match the lighting of the surrounding area, also, maps that have a tint to the sun's lighting like some Half Life 2 maps, you should try to change the color of the lamp to match the sun/the surrounding area's lighting |
| Filipe:
Those Mario ragdolls are fun to pose |
| Squarehead:
--- Quote from: Masterlegodude on June 15, 2012, 01:43:06 PM ---Just some tips, you should try to use more lamps or move the prop your using for lighting origins to a brighter area you can try to match the lighting of the surrounding area, also, maps that have a tint to the sun's lighting like some Half Life 2 maps, you should try to change the color of the lamp to match the sun/the surrounding area's lighting --- End quote --- I had 5 lamps in total and that was all I was able to handle. I kept the prop in a dark place so the shadows would appear a bit better and the fact that it was spawned in an already lit area, it was hard for me to make the heavy firing his gun look a bit more yellow. --- Quote from: Boink! on June 15, 2012, 01:26:56 PM ---my picture looks liek shat compared to other people's. AT LEAST I USED HIGH SETTINGS. And used Super DOF to fake having Anti Aliasing.. --- End quote --- It's funny because I'm already at maximum settings. Don't read and respond when you're tired. |
| Filipe:
http://www.youtube.com/watch?v=oW0mwnnogiU |
| Squarehead:
Alright MLD, progress shots. First image, no lighting change. Second image, lamps needed to be moved. Third image, final shot. Fourth image, white lighting instead of sun lighting. Fifth image, moved the box, sun lighting. |
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