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Poleutrough:

--- Quote from: wound on July 07, 2012, 08:20:15 PM ---For some reason his left hand gesture is a little off.

--- End quote ---
the gun's collision box or something was overlapping his hand
it was difficult to pose, unless you mean the finger posing.
Masterlegodude:

--- Quote from: Poleutrough on July 07, 2012, 08:27:03 PM ---the gun's collision box or something was overlapping his hand

--- End quote ---
Did you no-collide the gun?
Poleutrough:
I'm not using the right term, because I don't know what the correct term is ffff
rambo1220:

--- Quote from: Masterlegodude on July 07, 2012, 08:49:02 PM ---Did you no-collide the gun?

--- End quote ---
He must have. It looks pretty good.
Masterlegodude:

--- Quote from: Poleutrough on July 07, 2012, 08:52:59 PM ---I'm not using the right term, because I don't know what the correct term is ffff

--- End quote ---
Considering how close the hand is to the torso, you might mean to say that the hand's collision mesh is colliding with the torso's collision mesh

Sadly, there is no way to no collide a model with itself that i know of unless you use the Ragdoll Poser tool, but that doesn't keep in place any objects that are welded to that specific bone sometimes, like rotating a TF2 character's head may not move the hat that's welded to it, i'm not quite sure how it works in that sense
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