Author Topic: what should a god rpg have  (Read 8763 times)

Says the one who... you know what? Nevermind, you're just god damn stupid.

Land 'O' Lake Baked.

ain't is a word. look it up wuss.

Ain't was put in the dictionary because of idiotic rednecks like you who use it.

Quote
Ain't
Nonstandard

   1. Contraction of am not.
   2. Used also as a contraction for are not, is not, has not, and have not.

Nonstandard. Which means it is not standard.

I never said i used it, nor did i said i say it was formal. i just corrected those who said "ain't ain't a word"

ain't is a word. look it up wuss.

Ain't was put in the dictionary because of idiotic rednecks like you who use it.

Quote
Ain't
Nonstandard

   1. Contraction of am not.
   2. Used also as a contraction for are not, is not, has not, and have not.

Nonstandard. Which means it is not standard.

Which means it's for rednecks.

Proper grammar.
Grammer national socialist |Welcome to the club.|

ain't is a word. look it up wuss.

Ain't was put in the dictionary because of idiotic rednecks like you who use it.

Quote
Ain't
Nonstandard

   1. Contraction of am not.
   2. Used also as a contraction for are not, is not, has not, and have not.

Nonstandard. Which means it is not standard.

Which means it's for rednecks.

Quite, and might I add, indeed.




Allright, for those of you who can't read the topic is:
what should a good rpg have?
(have a friend read this, if you have no friends, you probably can't help.)

so to keep on topic:
a good rpg should have a general theme (space, medevil, etc.) allthough if you wanted to incorporate both you could always use a time-travel theme.
a good rpg needs to put the player in your world, with your rules.
there needs to be a point (e.g. killing, finding things, etc.) or 2
And Finally, the player must be able to upgrade, buy stuff, etc.
you can also add vehicles if you want, but this is not required.
but make sure you have some sort of boss/bosses
« Last Edit: May 31, 2006, 06:48:32 PM by gizmo »


You do of course realize you are making a fool yourself, right?
(i do realize the humor in what you did)

one other thing that makes a good rpg is multible varied locations
« Last Edit: June 02, 2006, 07:32:32 PM by gizmo »

You're just stupid, rofl.

i could be an ass and say i passed it down to you but i won't because i have a fear of albino monks (read the da vinci code if you don't know what i mean.)