Author Topic: The new and improved 3D model topic!  (Read 4677712 times)

edit mode > w> set solid





nop

yndaaa only one thats going to see it because hes probably going to end up helping me  :P

This is the second model I've ever really spent time working on, I don't think it is very good.

It's based on a turret I saw in a movie. Anyone have any tips?

the cylinder that holds it up has too many polies

but its better than my second model

good job

I need a good combat knife add on :c with a good model.

And that turret looks really odd maybe add holes in the cylinders

Vials worked perfectly fine in DooM.
I'm going to make a separate add-on with the vials. I'd rather pick up the vials and hold them rather than just walking over.

You know that auto-shotty I made a few days ago?
I figured I'd post the additions I added to it.

Should i post progress pictures, or should i wait for page 1000?
« Last Edit: April 16, 2011, 03:17:57 PM by mazeribot »

the cylinder that holds it up has too many polies

but its better than my second model

good job
Thanks. :D
The only reason that the cylinder is so high poly is that I forgot how to make it not hgih poly

Thanks. :D
The only reason that the cylinder is so high poly is that I forgot how to make it not hgih poly
Which blender are you using?