Author Topic: The new and improved 3D model topic!  (Read 4681444 times)

Hellgate London's Negotiator


I was thinking about making weapons for that pack.

Anyway, release that.

Gimp is pretty bad. Paint.net is much better, but I use photoshop.

also I have a problem. I've been trying to set up the rig for my games main character, and I don't see how you can mirror the weight paint onto the other side on the other bone.


It is ultimately impossible. You have to eyeball it and do it manually unless you set it to mirror right from when you first started the weight painting.

Unless I missed something in the 2 hours I tried finding it myself.
« Last Edit: July 09, 2011, 02:47:19 PM by takato14 »

Gimp is pretty bad. Paint.net is much better, but I use photoshop.

also I have a problem. I've been trying to set up the rig for my games main character, and I don't see how you can mirror the weight paint onto the other side on the other bone.
-snip-

You can have Blender apply the weight automatically.

-While in weight paint mode, select a bone and press 'w'
-Select one of the options from the drop-down menu that appears. (I usually pick the second option, but they both work. I suggest trying them both, to see which one works best for your mesh.)

You will need to do this for each bone.


You may also need to touch up some bits.

Hellgate London's Negotiator


That'd make a terrible weapon.

You can have Blender apply the weight automatically.

-While in weight paint mode, select a bone and press 'w'
-Select one of the options from the drop-down menu that appears. (I usually pick the second option, but they both work. I suggest trying them both, to see which one works best for your mesh.)

You will need to do this for each bone.


You may also need to touch up some bits.
This is a bad idea, as whenever I used automatic weighting things went all forgety and it took HOURS to "touch up". In this example, it's likely that the bones for one leg will also end up moving parts of the other leg as well.

This is a bad idea, as whenever I used automatic weighting things went all forgety and it took HOURS to "touch up". In this example, it's likely that the bones for one leg will also end up moving parts of the other leg as well.

I believe that problem is caused by the bone envelops not being setup correctly.

Edit:

The envelop of a bone is basically the area around the bone in which vertices will get weight applied to them:  I think.. >_>


Jpeg made it look crappy.. :[
« Last Edit: July 09, 2011, 04:09:27 PM by ArmyUnit »

working on new models right now.
Gonna add pics soon.

EDIT-
Triple Threat.
All gonna be T+T models.
Just now noticed Assualt Rifle's barrels should be larger.
« Last Edit: July 09, 2011, 05:18:03 PM by The Corporation »

working on new models right now.
Gonna add pics soon.

EDIT-
Triple Threat.
All gonna be T+T models.
Just now noticed Assualt Rifle's barrels should be larger.
-snip-

I very much dislike the front one...

I very much dislike the front one...
Which one?
The 2 on the left are the same AR's with Silencers.
The one on the right is the shotgun

Which one?
The 2 on the left are the same AR's with Silencers.
The one on the right is the shotgun
The shotty. 1. It looks like one of the guns from Frogs 2. The flat part on the sides needs something.

The shotty. 1. It looks like one of the guns from Frogs 2. The flat part on the sides needs something.
Have been unable to figure that out.
I'm working on it though, alongside with a side fed pistol.


I believe that problem is caused by the bone envelops not being setup correctly.

Edit:

The envelop of a bone is basically the area around the bone in which vertices will get weight applied to them:  I think.. >_>


Jpeg made it look crappy.. :[
I never used envelopes, perhaps that was my problem.

I just know I've always gotten better results when I did the weighting by hand.


It is ultimately impossible. You have to eyeball it and do it manually unless you set it to mirror right from when you first started the weight painting.

Unless I missed something in the 2 hours I tried finding it myself.

When you're weight painting press T to open up the toolbar and find X-mirror. Although this only works if your bones are exactly mirrored and if the names end with .L and .R for example thigh.L, thigh.R, shin.L, shin.R

x-mirror is works for when you're modelling and making bones too. It's like a fake mirror modifier.