Author Topic: The new and improved 3D model topic!  (Read 4677931 times)

« Last Edit: February 03, 2013, 09:04:41 PM by Lunar »

   
   Howdy all ya'll! I've been working on some cartoon thing. It is purple because thats the modeling color I use. I'm hopeing to finish it really soon. If you have any ideas please let me know.  Later!
Looks kind of like a disturbing Spyro the dragon...

That's what I thought at first.

Hey Lunar are you gonna reply to my email any time soon?

Looks kind of like a disturbing Spyro the dragon...
It's like spyro and wizpig had a baby.


i should start making TF2 Hats.

I hope you don't mean that those are hats.

I hope you don't mean that those are hats.
Nop.
idea get-make nop animation with hat.
If possible.

I hope you don't mean that those are hats.


And what's wrong with having a boxing glove for a hat?

   
   Howdy all ya'll! I've been working on some cartoon thing. It is purple because thats the modeling color I use. I'm hopeing to finish it really soon. If you have any ideas please let me know.  Later!

Could you make a tutorial on a human head?  Does not have to be correct to the anatomy, but I really like the smoothness you put on your models, but you can also add things that are sharp.



i should start making TF2 Hats.
Blue one, if not the red, looks like it has too many polys for Blockland.  Also spikes are small and urgleh.

Could you make a tutorial on a human head?  Does not have to be correct to the anatomy, but I really like the smoothness you put on your models, but you can also add things that are sharp.

Blue one, if not the red, looks like it has too many polys for Blockland.  Also spikes are small and urgleh.
Actually, I just smoothshaded.
And I'm thinking about changing it from barbed wire to some sort of spiked gauntlet.

Too much smooth shading?


The front panel should be less steep, maybe you could have the handles facing upwards instead of downwards.


Just what I was thinking.


What kind of detail?