Finally decided to get off my ass and model some more.

Razor Sword, TLoZ: Majora's Mask.
EDIT:
In Blender 2.49 double sided option is automatically on. You just got to remember to turn it off.
Can I get a somewhat-detailed description on why this matters, because I've heard it several times, ignored it, and have never had any problems. Does it mean that Torque will simply render faces two-sided once the model is in-game, or does it mean that blender will make two faces for every one you specify, or what?