Just figured out how get models in blender in blockland as interiors
If you use blender 2.49b already, then skip step 1
Step 1: Make the model in blender 2.5 that you like, and make sure all of the faces connect at some point
Step 2: (Optional, Make the model in 2.49b) be sure to delete the sun and camera, make sure the model is one group and you have the model selected before exporting, then export as quake 3 .map
Step 3: Open the .map file with torque constructor and export as legacy .dif
IN BLENDER
IN BLOCKLAND (textured in torque constructor)