Author Topic: The new and improved 3D model topic!  (Read 4669748 times)

Why would you use the game engine? =/

It makes rendering easier and it allows you to see errors in your model if you forgeted up normals. I use it all the time for my renders. Every render of mine (except for a very select few) are rendered in Blenders engine. I use Paint.NET to get transparency on the render by deleting the Blue/White (depends on camera's world color).

It makes rendering easier and it allows you to see errors in your model if you forgeted up normals. I use it all the time for my renders. Every render of mine (except for a very select few) are rendered in Blenders engine.
I guess that works too but I just prefer fixing normals beforehand and then rendering normally. Higher quality renders in my opinion.

I use Paint.NET to get transparency on the render by deleting the Blue/White (depends on camera's world color).
Please don't. In the Render tab under the Shading category just change the alpha to Straight Alpha and live happily ever after. Remember to render as RGBA instead of RGB.

Demian, try scaling the model so it is squished it'll suite blockland more. And will probably look better.

I did. Above is the original Blocko version and below is the optimized one for Blockland.

You should totally pose your weapon with the Blockhead, just to see the dimensions.

That trigger guard is...
 :nes:

Honestly, weapons that normally have a stock, shouldn't, it just looks odd because it goes through the Blockhead's hand and sometimes their shoulder, i mean yeah, it looks much more strange without a stock, but you could do something similar to how Kaje (or did Ephi make the model?) made the Sniper Rifle

http://forum.returntoblockland.com/dlm/viewFile.php?id=4

He gave it a handle with the trigger on that, so it may not look as accurate, it looks better because the weapon isn't clipping into the Blockhead as much as it would if it were done the other way

This is just my opinion though, you can continue to keep your gun like that, i just thought i would state my opinion on weapons that have a stock

Honestly, weapons that normally have a stock, shouldn't, it just looks odd because it goes through the Blockhead's hand and sometimes their shoulder, i mean yeah, it looks much more strange without a stock, but you could do something similar to how Kaje (or did Ephi make the model?) made the Sniper Rifle

http://forum.returntoblockland.com/dlm/viewFile.php?id=4

He gave it a handle with the trigger on that, so it may not look as accurate, it looks better because the weapon isn't clipping into the Blockhead as much as it would if it were done the other way

This is just my opinion though, you can continue to keep your gun like that, i just thought i would state my opinion on weapons that have a stock
Oh clever. I never really noticed. I'll play around with that.

That trigger guard is...
 :nes:
I know it's stuff. I'll redo it when I feel like redoing it.




I hope you don't mind me asking, but are you spade?

I hope you don't mind me asking, but are you spade?
I don't see any other connection apart from both of us being Finnish.

I hope you don't mind me asking, but are you spade?
I'm a shovel.

Bevel the grip/handle and it would be great.
Bevel means give the handle those bumps right?

I'll see what I can do.



Based off of the halo map gephyrobia (only on PC)

still need to write the script and adjust it to sit snugly in the player's hand :p





aaaand there is a reload animation after two shots

still need to write the script and adjust it to sit snugly in the player's hand :p





aaaand there is a reload animation after two shots

Awesome :D

Whats beveling mean?

Im still new to modeling.
-snip-
"It's both barrels for you bastards!"