Author Topic: The new and improved 3D model topic!  (Read 4686585 times)


Images borked.
Edit: Oh, you just have to copypasta the link. okeh.
« Last Edit: September 10, 2011, 05:59:04 PM by Flush535 »


It looks like there's no handle.

It looks like there's no handle.
The angle kind of killed it.  But it's actually a decent size.






HowDo, siba b havin' problemz :c, with blurriness
« Last Edit: September 10, 2011, 09:44:56 PM by soba »

I dont' think all those faces are joined together by the vertices

The tnt block shouldn't be made up of 300 cubes, it should just be one cube.

Wether they're joined or just one face or not doesent change a thing, the problem is how small that part of the texture is, its 16x16 pixels, and the face is stretching it instead of what I want it to do, I want it to stretch but pixelated, and not smooth

This is why Blender has a feature called UV Texturing.

This is why Blender has a feature called UV Texturing.
Care to explain how to do that? or are you talking about the same method I used for UV Mapping every single minecraft model I have made? You're comment doesen't really help me
« Last Edit: September 10, 2011, 11:16:59 PM by soba »