Author Topic: The new and improved 3D model topic!  (Read 4683614 times)

No, I'm elaborating on what Nymethus said. He referred to those things, so I said the only problems I could possibly conjure from what he said.

Either way, your statement is false. Those are indeed things I dislike about the model. You could say that exact quote when ANYONE EVER says that something needs to be fixed.

Don't swing around obscenities.
I agree.


here's an old Avia S-199 model I have floating around my HD that was never finished due to lazyness



if i get off my ass maybe i'll post the .blend file for you guys

here's an old Avia S-199 model I have floating around my HD that was never finished due to lazyness



if i get off my ass maybe i'll post the .blend file for you guys
oh stuff....sweet



updated the top sight thing

Oh noes, it's a non blocky AAI ACR.
Top one has bevel, bottom one doesn't
And for once, I'm thinking about sticking with no bevel.

Tried a Tiglz modelling style:

I'll work on it.



I'm trying to take a shot at modeling, and it's quite fun so far!

Just sharing this with you guys since it's better than posting half-assed stuff models that I've made so far

which counts up to ONE

it's still missing a bunch of stuff including the characteristic hole in the barrel

When I try to convert the Blockhead's mesh from tris to quads it doesn't work.
How2fix/whatdo?



updated the top sight thing

Animate, script, release. KTHX.

at least compare the model to the one that already exists

at least compare the model to the one that already exists
I did, turns out they both look like bolters!

« Last Edit: November 05, 2011, 11:42:08 AM by Tingalz »