Author Topic: The new and improved 3D model topic!  (Read 3930976 times)

I mean like an actual player animation, in which the playertype moves its arms upon right clicking slowly to a scoping animation, as my playertype (if I ever get it working) will do


I'd love another army playermodel.

Army figure players were really cool imo :c

Smooth shading overkill man.

Smooth shading overkill man.
The grenades could be flat shaded, but the helmet, i don't know how well that'd actually look since it's round


Much better. I though the grenades where images mapped to the chest when they were smooth shaded.

I herd you were jelly of my mad geef skills.



Transparency all up in this bitch.
« Last Edit: December 16, 2011, 04:10:14 PM by Demian »

I herd you were jelly of my mad geef skills.



Transparency all up in this bitch.
Now make it anti-aliased

Woah, I keep getting confused, which way is it spinning?

Counter-clockwise, pretty sure at least.

Helmet=smoothshade
Grenades=flatshade

Now make it anti-aliased
I made it for the sake of making something. Anti-aliasing would take forever to render.
« Last Edit: December 16, 2011, 05:16:29 PM by Demian »


I wish those reflections showed in-game but the engine would most likely not support it.

Blockland with specular lighting would look ugly.

Blockland with specular lighting would look ugly.
This, I hate the rendering of the light in blender