Author Topic: The new and improved 3D model topic!  (Read 4770034 times)


you're cool if you get what it's from
actually its more like you suck if you dont
it's a flamer
« Last Edit: January 02, 2012, 01:56:19 AM by M »


You mean Lord Tony?
He should name it the LT mark 4 Flamethrower

Dat triangulation.

Also wireframe awww yeaaah.

Now put it in Blockland as a weapon and without lowering the poly count :cookieMonster:





Pro-loving-tip: Never. Ever. Try to use a 512x512 texture divided into 3x3 grid. (170x170 * 3 in three rows with 1 extra pixel at all edges) Sure you lose 12,516 pixels worth of detail but it is not loving worth it. That 1 empty pixel border around the grid will come bite you in the ass, maul your soul and burn your body later. I spent two loving days screwing around with this handicapped setup and trying to make the god damned texture UV mapped properly. It is impossible. I went back to the good old cross shaped texture (128x128 squares) and guess loving what? Perfect loving mapping right off the loving bat. No need to rotate UV's. No need to scale UV's by 0.99 etc. Everything just works. End of rage.

I am sorry, oh mighty gods of subdivision, for I have strayed from the path of the glorious number 2. May the multiples of 2 never be forgotten.
« Last Edit: January 03, 2012, 04:08:27 AM by Demian »



tigls is teching me to model


not done
it's a hellpistol
gonna be
if i finish it
which i might
or not
dunno