Author Topic: The new and improved 3D model topic!  (Read 4195507 times)

Why are you using 2.49b? 2.5+ is superior in every way. It's worth relearning the interface.
Wait, they changed Blender's interface? That was the only thing that made me choose 3ds Max over it. What's it like now?

Also this

I think I'm getting a bit better at animating and understanding how to smooth things out.

also holy stuff animated gifs look terrible with motion blur



ting knows what's good. keep reppin'






I have been curious for a while, just what does it do that makes it so worth upgrading and relearning?
-Generally it looks nicer.
-It has more features.
-It is more accessible and less space consuming.
I'm sure Demian is able to finish the list, he's the pro with it all.

I don't really care about looks or space consumption, would be interested to know what new features it has though.

Big improvements - This software has been used extensively in production of the Durian open movie project "Sintel".
Feature complete - Although some of the 2.5 targets have been postponed, such as multi-window support showing multiple scenes, a full RNA data level dependency graph, or radial menus.
Exciting improvements in Sculpting - Faster, much more stable and better brushes.
Missing/Incomplete Features - Although really most of it is there, not all functionality from 2.4x has been restored yet. Some functionality may work in a different way. Some features are still slower to use than before.
Bugs - We've fixed a lot lately, but there are still quite a few bugs. For this second beta around 200 bugs were fixed.
Changes - If you're used to the old Blenders, Blender 2.5 may seem quite different at first. Be prepared to read a bit about this, how to reconfigure things, and learn to use the new built-in 2.5 search functionality

That is the list of new features for the 2.5 alpha, they are now at 2.61, approaching 2.62.

2.61 Change Log


Cycles Render Engine

Cycles is a new render engine that is available next to Blender Internal. It is a raytracing based render engine with support for interactive rendering, a new shading node system, new texture workflow and GPU acceleration. It is still in development, and more production features are planned to be added, this is the first preview release.


Dynamic Paint

Dynamic paint is a new modifier and physics system that can turn objects into paint canvases and brushes, creating vertex colors, image sequences or displacement. This makes many effects possible that were previously difficult to achieve, for example footsteps in the snow, raindrops that make the ground wet, paint that sticks to walls, or objects that gradually freeze.


More features

Camera sensor size and presets, improved image saving, 3D mouse color wheel editing, more translations to other languages, node muting improvements, region drawing tweaks, and many more small changes.


Add-ons

New Addons in this release are an Adobe After Effects exporter, Atomic Blender (Protein Data Bank) file importer, Acclaim and C3D motion capture importers, and Nuke camera animation exporter and importer.

Motion Tracking

Motion tracking support has been added, to reconstruct camera animation from real footage, and composite 3d rendered object into movie clips. A new Movie Clip editor for loading clips, tracking points and reconstructing motion was added. Constraints can apply this reconstructed motion into the scene, and compositing nodes are available for (un)distorting rendered animations or real footage.


Ocean Simulation

Ocean simulation tools take the form of a modifier, to simulate and generate a deforming ocean surface, and associated texture, used to render the simulation data. Ported from the open source Houdini Ocean Toolkit, it is intended to simulate deep ocean waves and foam.


Python API

The render engine API has been extended for closer integration, a mechanism to detect changes in scenes and persistent callbacks were added, the noise module was updated, and easier access to library datablocks was added, along with various other changes.


Bug fixes

180 bugs that existed in previous releases have been fixed!

http://www.blender.org/development/release-logs/blender-261/

none of those really appeal to me enough to change over, the dynamic paint would be nice, and motion tracking if its not to crazy, but meh.

none of those really appeal to me enough to change over, the dynamic paint would be nice, and motion tracking if its not to crazy, but meh.
Those are the features between 2.6 and 2.61, there are more.

Also:

Other Side:
« Last Edit: January 14, 2012, 08:45:07 AM by Rusty »