The new and improved 3D model topic!

Author Topic: The new and improved 3D model topic!  (Read 3853735 times)



When this baby hits 88... you're gonna see some serious stuff.

Might clean up some stuff at the back a bit. Probably gonna see if I can make it a tad longer too... I dunno. What do you guys think?
you should add an impact B on the grille, it looks very good so far though.


When this baby hits 88... you're gonna see some serious stuff.

Might clean up some stuff at the back a bit. Probably gonna see if I can make it a tad longer too... I dunno. What do you guys think?
REALESE!





Working on a pair of hipoly Oakley Assault gloves

Still a WIP, especially around the receiver area and when the scope connects.
-snip-

Looking good Racer, you gonna add a bipod?


Is there a tutorial for making SketchUp models into in-game add-ons?


Just get the obj exporter and import to Milkshape or whatever.


http://speedcap.net/img/af712f9bb384027df0a7598f84147609/d5ea8f92.png
http://speedcap.net/img/af712f9bb384027df0a7598f84147609/77ee7daf.png
Fixed the elbows and knees into cubes for nicer looking bends
shoulders and hips however are the same
the end's are mapped to the textures of the arms pants and shoes
Love that low-poly ps1 style. Keep up the good work.



Guy, I made a new armature, switched the model to smooth-shading, and applied the edgesplit modifier. Ingame it looks perfect with no artifacts whatsoever. Anything that looks off was just the AO map I was using.



I probably shouldn't have had the arms being bigger than the sleeves themselves
« Last Edit: April 06, 2012, 07:00:03 PM by jinkazma903 »


Needs more defined elbows