Author Topic: The new and improved 3D model topic!  (Read 4177630 times)


bleh i suck at smoothshading :(
Looks like it'd be confusing trying to select certain faces out of all of those to make smoothing groups out of

For some reason, i had a really difficult time doing the smoothing groups for my Remmington, mostly in the area of where the shell comes out of while reloading, not sure why...


Compared to:


Yes this is going to be for Blockland.

at first i thought the second photo was the first except textured, and i totally wtfed

now that i read the text it makes sense


How do I change the amount of polys in an object like a sphere? Nothing is showing up in the object tools when I add a new object.
You can't change it after you've modified the object. Add a new sphere and press F6.



that knot was so loving painful to model...

BUT IT WAS WORTH IT


Cropping images is too hard.

I'm just really lazy so I can't be asked.

How do I change the amount of polys in an object like a sphere? Nothing is showing up in the object tools when I add a new object.

EDIT:

AAAAAAAA yourself

OH GOD PLEASE RELEASE THIS

[img]http://i.imgur.com/YrYZG.png[ /img]

that knot was so loving painful to model...

BUT IT WAS WORTH IT
That knot is more like some string smooshed together

That knot is more like some string smooshed together
What's the difference?

OH GOD PLEASE RELEASE THIS
If someone could animate it, add colors, and create the playertype, then yes.


So I revamped my old cartoon character, my first character model ever. From 750 quads to 820. No tris. All hand modeled, no sculpting because I suck at it. Originally used a reference image to set the cartoony style but I didn't use it now.





« Last Edit: April 20, 2012, 05:29:58 PM by Demian »

demian that looks pretty cool!
next poster is a HUGE noob