then get him to teach you how to smooth and clean up the faces. the model you just posted looks like you've stuffed the triangulation around the eyes (is it just the angle or what?)
do what lunar suggested. you always seem to try and make blocko-nonblocko hybrids and they always look horrid (IMO, dont cry). stick with a style. if you're going to model low poly creatures for blockland, make the animations and joints suit the style (AKA NOT WEIGHT PAINTED)
I'm starting to understand what Lunar actually meant by making it a seperate piece.
I will try this and see how it looks. I also too another look at some balrog head piectures and realized his head really isn't elongated,
something about the flat face made me think otherwise.
I'm going to work on the head after I finish Grimlock(patton360's) space marine.
Thanks for the suggestion, I'd take you more seriously if you didn't come off so rude some times.
Here's some progress I made on the Space Marine for Grimlock.