Author Topic: The new and improved 3D model topic!  (Read 4144163 times)



nice stuff jink.
criticism towards frog: the spine is fine, just make it shorter.

nice stuff jink.
criticism towards frog: the spine is fine, just make it shorter.

Well, if I make the spine shorter, I'd probably have to alter his arms as well so he doesn't look like a gorilla. I may want to make some parts bulkier to make the spine fit in. I think my next task is his pelvis and leg socket areas though.

jinkazma! how do you texture like that!? AAAAAA

jinkazma! how do you texture like that!? AAAAAA

its pretty much half assed since I used the reference picture for my texture :P


don't you stand sideways on a surfboard



Flash modelling challenge GO!

I know how to make the player sideways on a vehicle using Milkshape 3D, what program do you use, Extrude?

I know how to make the player sideways on a vehicle using Milkshape 3D, what program do you use, Extrude?
Pro tip: make vehicle sideways

Then you wouldn't see forward and that is dumb as hell.

Then you wouldn't see forward and that is dumb as hell.
third person
its been done before

Pro tip: make vehicle sideways
I did this before, iirc, the vehicle was sideways and i was forward which looks weird, it should be the player that's sideways and not the vehicle itself

While you can't rotate joints outside of animate mode, you can select that joint and place a new one to have the two connect and use the newly made joint to rotate the mountPoint in a certain direction, just move the joint to a 90 degree rotation around the mountPoint and then you can delete it and the mountPoint will stay rotated until you try to rotate it without using a Joint and possibly when trying to move it

You can use a joint named 'cam' and have it face the same direction as the vehicle and that'll be used for the thirdperson camera, i think