Author Topic: The new and improved 3D model topic!  (Read 4296001 times)


I didn't do a add-on using .dts in quite a long time.
I remembered I had a Blockhead model of AJ's glasses laying around.

He never asked for this.
But I did.

Here it is, in-game and 98% done!


Note, they were originally smaller top-down, but due to face compatibility I made them bigger to work with all faces. Male 07 is leveled upper than other smileys, even if he is most suitable for the glasses I didn't want all the players to be restricted to that face.

The problem with the 2% is: How the forget can you adjust the alpha level for the transparency of a texture? I tried additive, substractive, neither, changing alpha of the .png, changing alpha of Blender texture (I knew it wouldn't do anything but it was worth a shot) but the model is always looking like 50% transparency. How does one change the transparency/alpha level?



Note, they were originally smaller top-down, but due to face compatibility I made them bigger to work with all faces. Male 07 is leveled upper than other smileys, even if he is most suitable for the glasses I didn't want all the players to be restricted to that face.

The problem with the 2% is: How the forget can you adjust the alpha level for the transparency of a texture? I tried additive, substractive, neither, changing alpha of the .png, changing alpha of Blender texture (I knew it wouldn't do anything but it was worth a shot) but the model is always looking like 50% transparency. How does one change the transparency/alpha level?

Okay, I have an idea of how to do it.
Make the parts you want transparent a separate object in blender, and add a function in the script that decreases the alpha of said node.

Okay, I have an idea of how to do it.
Make the parts you want transparent a separate object in blender, and add a function in the script that decreases the alpha of said node.

It doesn't use UV so they are already separate objects. But sincerely I am confused, how do you do that?

It doesn't use UV so they are already separate objects. But sincerely I am confused, how do you do that?
colorshift in the image data, which is a lost magic to me


Where we are going, we don't need roads...


i can imagine a nerd with a cavalry sword riding down a school hallway on a horse with the intent to kill a bully

dreams come true



Made this in 3DS max for a project of mine, no templates or plugins were used to make it!


oh god is that really what that is

no lol

look at the default horse model