I didn't do a add-on using .dts in quite a long time.
I remembered I had a Blockhead model of AJ's glasses laying around.
He never asked for this.
But I did.
Here it is, in-game and 98% done!
Note, they were originally smaller top-down, but due to face compatibility I made them bigger to work with all faces. Male 07 is leveled upper than other smileys, even if he is most suitable for the glasses I didn't want all the players to be restricted to that face.
The problem with the 2% is: How the forget can you adjust the alpha level for the transparency of a texture? I tried additive, substractive, neither, changing alpha of the .png, changing alpha of Blender texture (I knew it wouldn't do anything but it was worth a shot) but the model is always looking like 50% transparency. How does one change the transparency/alpha level?