Author Topic: The new and improved 3D model topic!  (Read 4140121 times)

This is my very first ever attempt at using blender, it is supposed to be a head with a hat, but it is after all my first:


When uv mapping a symmetrical object is there any reason to not overlay say the right arm to the left arm? It saves a lot of room, but I feel like there must be some problem with it because professional texture sheets always have them separated. I can clarify if that was confusing.

When uv mapping a symmetrical object is there any reason to not overlay say the right arm to the left arm? It saves a lot of room, but I feel like there must be some problem with it because professional texture sheets always have them separated. I can clarify if that was confusing.
Unique left and right side. If it's not important, mirror.

Unique left and right side. If it's not important, mirror.
K, thanks.


Thoughts on this so far? I think its much better texturing work than i've done before. It's not done yet. I still need to add buttons and I don't like the look of the pockets too much so I'll probably redo those. Oh and I'm going to add a belt buckle.
« Last Edit: November 09, 2012, 03:50:48 AM by Tylale »

the texture doesn't compliment the topography of the model at all

Something I have been working on over the last few days. Not the best render, but I couldn't think of a better environment at the time, so its super basic. Also no engraved text in the side, but only because cycles doesn't support normal maps yet(as far as I know).

View image for 1680x1050

It's a little low poly.

yeah, the contrast between the photorealistic render and the low poly edges is a little weird

Yeah, its like that because I like the idea of having it there for use in game or something if I ever want it sometime in the future. I just rendered it like that because I want the practice.

the texture doesn't compliment the topography of the model at all
What do you mean?



What do you mean?
your texture doesn't at all reflect the curves/shape of your model, it just looks flat


your texture doesn't at all reflect the curves/shape of your model, it just looks flat
So you're saying I need to make it darker in certain places or something? Maybe give it some folds?