Author Topic: The new and improved 3D model topic!  (Read 4675915 times)

Team red vs blue, 3 classes so far.

Why are the shadows red when the bricks are not translucent and the rest of the scene has no red lights.
provided these are super shiny fresh legos (which they seem to be), that is how the shadows would actually appear

Team red vs blue, 3 classes so far.

Needs more team captain.


Reminds me of those videos that guy made, you know with the pumkin and stuff?
« Last Edit: June 10, 2013, 03:54:16 PM by Torin0101 »

provided these are super shiny fresh legos (which they seem to be), that is how the shadows would actually appear
Interesting theory but I still doubted it so I tried it out. Much to my surprise bounce lighting in Cycles seems to be quite high by default and the ground in the video seems to be reflective as well so it enhances the effect too. I don't know how well that represents reality though. I still think the shadows are too red.

Huh, I though Demian would have done something with Global Illumination by now...

I made a comparison of cycles and blender internal


Huh, I though Demian would have done something with Global Illumination by now...
I have but I don't use Cycles that often since I work with real time assets.

Pikeman and Wizard class outfits + the new styled medieval weapons. (more square-like)

« Last Edit: June 11, 2013, 11:14:34 AM by JakeBlade »

To fit the Pikeman's armor I think the metal on the helmet will do better smoothed.

would have to be rounded out more though
i can't say for sure how much i'd like it without seein it



he'll stomp your face in with his goofy shoes and mammoth like feets