Author Topic: The new and improved 3D model topic!  (Read 3930424 times)

I could try manually lowering the polys for you.

But there is no easy way to do it automatically.
if you could, that'd be great. i'll pm you the download to it
thanks in advance!

if you could, that'd be great. i'll pm you the download to it
thanks in advance!
I tried. Lol

I had no idea it would be a model like Fisherman Fizz from league of legends.
Really high poly. I was assuming it was something you had from blockland or something lol

sorry to get your hopes up. I would try getting 3D Coat (A 3d modeling program) It has a great sub poly tool.

would it be possible for someone to make a high-poly model into a low-poly model?
my intentions are to lower it because shapeways is really expensive with the more detail it has. i've got a model directly from a game and i want the polies lowered so i can 3d print it.
could anyone help?
PM it to me and I'll give it a shot.

I could try manually lowering the polys for you.

But there is no easy way to do it automatically.
There's an easy way to do it automatically but the results vary from okay to stuff.

There's an easy way to do it automatically but the results vary from okay to stuff.
Exactly lol



I like it for the most part, i could point out some stuff you might consider if you'd like.


I like it for the most part, i could point out some stuff you might consider if you'd like.
sure

baby face's blaster
It doesn't really look like the baby faces blaster.
The baby face's blaster has a round magazine thingy
and it also has a lever
Plus, I think Khain's has two barrels...

sure

I thought it would look better if the trigger protruded flush from the gun.
Also, I think the bottom of the stock needs a bevel.

Then its perfect. Just my opinion though.

poorly edited example of what i mean:


I made this scoped futuristic pistol thingy.

I really don't know how to bevel yet. I think i should learn how to.

that stuff is waaaaay too curvy for flat shading

try to stay within like, 8 slices. don't go over 6 for just detail.

smooth out corners by leaving a few extra faces on the end

also why would a pistol need a bipod

that stuff is waaaaay too curvy for flat shading

try to stay within like, 8 slices. don't go over 6 for just detail.

smooth out corners by leaving a few extra faces on the end

also why would a pistol need a bipod
While I do agree that cylinder has too many sides, I think you're letting your personal style affect the judgement a bit too much.
All your stuff is super Phat and blocky as is.

I think 10 slices would look great. Only 2 less than what it has currently.

that stuff is waaaaay too curvy for flat shading

try to stay within like, 8 slices. don't go over 6 for just detail.

smooth out corners by leaving a few extra faces on the end
How do i decrease the amount of slices in Milkshape3D? I'd happily do that but i don't know how.
EDIT: Figured it out

also why would a pistol need a bipod
I honestly don't know, i added it because the end felt a bit empty and simplistic.
« Last Edit: September 01, 2013, 02:00:11 AM by Tonkka² »

show me a gun with 10 slices and i will show you a gun that is too round to be flatshaded tastefully

and besides what's that gotta do with my stuff being fat