Author Topic: The new and improved 3D model topic!  (Read 4682282 times)

so uh, I'm going to try and model my first car, and what shape should i start with ;-;

looks good
Except it wont look nearly as good in blockland due to fail shaders making it monocolor in rooms

love how zloff just came in and stole the page with his research




whAT HAVE I DONE

PLEASE HELP


So apparently smoothing groups forget up when I export from 3ds max to blender using .obj. Anybody has any ideas? I'll try some things out, but hell, this is annoying!

.OBJ sucks at keeping smoothing groups as they should be and removes bones

.OBJ sucks at keeping smoothing groups as they should be and removes bones
It doesn't seem like the problem is in .obj to me, exporting and then importing .obj into 3ds max works like a charm, while exporting with a blender preset to blender, as seen above, breaks smoothing groups. I tried out tons of formats, .3ds, .fbx, .dae, .stl - none of them work properly, either the model has no materials, or no smoothing groups.
 I can ofcource import into blender and then re-do smoothing groups, but the issue is in the fact that I never used Blender and don't have an idea on how to apply smoothing groups, and plus the model has 1266 faces so far - fixing the model will take a while.
« Last Edit: March 16, 2014, 06:35:35 AM by TheTurtorn »

If you want something similar to smoothing groups in Blender you have to use the EdgeSplit modifier.

On an unrelated note, I thought there was a dts exporter for 3dsmax, what happened to that?

On an unrelated note, I thought there was a dts exporter for 3dsmax, what happened to that?
Wait, there is one? Okay, going to check that out, thanks!

EDIT: Yup, found it, but sadly it's 32-bit and for 3ds max 2012, which is an outdated version. I'll figure something out though.
EDIT-2: Yus! Got the 3ds max to start up with the plugin enabled with no errors!
« Last Edit: March 16, 2014, 08:04:17 AM by TheTurtorn »

Doesn't the 3DSMax exporter only work for Torque3D due to the DTS version being different?

 Hm... game crashes when spawning the car. Did some research - the dts exporter is "too new" for Blockland, only exporters for 3ds max 6 - 7 can export to blockland. Darn.
 Is there any other way?