Author Topic: The new and improved 3D model topic!  (Read 4670269 times)

added some gay colors
v[img w1dth=11243700]http://hostr.co/file/PsU0jRLx9jEX/colrs.png[/img]

Needs heartbeat sensor, thermal scope on the bipod, red dot next to the sniper scope, fluffy stock, golden plating, drum magazine, bottle suppressor, 3x laser sights of different colors, spork on the suppressor, short and long range flashlight and toilet roll holder for when you really need to take a dump. That's when you would have really made it.

Really awesome though, nice amount of details put into it.



nanomachines mainframes, son!
« Last Edit: April 05, 2014, 08:52:20 AM by LeetZero »

Is anyone else here learning 3D Texturing? I figure learning it might be a quick start into any 3D work since they're pretty important and limited in number.

LeetZero, Omg that look amazing c:

what program do you  use khoz




This is my very first attempt at a model in blender. How's it look so far?
WIP, obviously
« Last Edit: April 05, 2014, 09:19:33 AM by Biohazard »


nanomachines mainframes, son!

[safing intensifies]

Hurry up and get this done right now!!
And then make lots more bricks in that style

Would be nice if you fixed the uvs for the side textures though, the borders are too thick to fit with the normal bricks.

These are the kind of vehicles I have installed from a few months ago






the forget
transparent headlights?? in-depth wheels????? round?!?!???!?
i've only been gone a month or so, have we hit a new generation of vehicle modeling or something?
« Last Edit: April 05, 2014, 10:32:54 AM by Abstath »


Talking about detail

(Shadows and AO are disabled)
I made an engine! It's much more simplified than the original, keep in mind that the materials are going to be much darker in-game, aswell as the window will be tinted. Here's the reference image:


um i dont think thats a whip its a m1 geründ

It looks like the clip area/bullets are much more detailed than the rest of the model.
Also, the place where the sight apparatus is, it's just a flat plane. The issue with this is that the stock is beveled, so it sorta just juts out:

Other than that, it looks great. Can we have another perspective?

It looks like the clip area/bullets are much more detailed than the rest of the model.
well there's really no other places to put detail
and yes i will fix the stock

well there's really no other places to put detail
I guess so, but the sight still looks pretty high poly. The whole metal part is pretty round, but the trigger guard is basically a beveled cube. Maybe you should make it a bit more blocko. I'm just trying to imagine how the sight would look ingame, and I think that it could do with being a little less round/detailed.

Edit: I had originally thought that the sight should be reduced, not that the rest should be more detailed.
« Last Edit: April 05, 2014, 01:51:01 PM by TheKhoz »

will work on it, however i think that area should still have more detail than the rest of the gun since it'll be looked at the most