Author Topic: The new and improved 3D model topic!  (Read 3853984 times)

I think the boobs needs to be a bit smaller, because that just disturbs me
same my friends feel get disturbs because of it


http://i.imgur.com/GSrRzYg.png

i'm new to 3d modeling but after messing around for a couple of hours I started work on a 1987 BMW E36 for Blockland. This is all i have so far. I'm happy :3

Very nice for a first car model! I can't wait to see how it turns out!

I have noticed a few things though. The pillars seem to be upright, whereas they are slanted IRL, but that should be an easy fix.

http://i.imgur.com/GSrRzYg.png

i'm new to 3d modeling but after messing around for a couple of hours I started work on a 1987 BMW E36 for Blockland. This is all i have so far. I'm happy :3
Not discouraging you from making this, by I figure I should let you know I already made and released an almost identical BMW (not that exact model, but very similar).

Keep it up though if that doesn't bother you, I'd love to see it finished! :)

Not discouraging you from making this, by I figure I should let you know I already made and released an almost identical BMW (not that exact model, but very similar).

Keep it up though if that doesn't bother you, I'd love to see it finished! :)
link please? would love it in game.


I really want to make a workshop item for tf2 so i atleast have something in my workshop tab, and Heres a (very) rough model for a derringer flare gun for pyro:

here's the wireframe if you're interested


If anyone knows how to export this to tf2 when it's done or knows a good tutorial on how to, please pm it.

well i tried shaping the hood and

http://i.imgur.com/mGztzjD.png

stuff. it keeps doing that. I'm trying to see if i have selected any extra edges :| might as well restart, i did this a couple months back and picking it up now i completely lost my vision on what i was going to do with it.

edit: maybe i could do an 86 trueno like on initial D? idk. any cars/whatevers anyone wanna suggest for a beginner?

also i was planning on doing a "modded" gun from blockland (extended clip, grip, handicapped acog scope) for stuffs and giggles, how do i get the model from BL into maya?

it looks like you have a double in there somewhere

it looks like you have a double in there somewhere
well this could be hell trying to find. Don't know why on the right where the window is lifts too.

Check it out...Tell me if there more stuff disturbs you..becouse I believe I can fix it.
[IMG ]http://i.imgur.com/WgUXcak.png[/img]
like that?
I'm curious, have you ever seen an actual female that isn't in anime?

I'm curious, have you ever seen an actual female that isn't in anime?
i don't know why this post is so funny


I really want to make a workshop item for tf2 so i atleast have something in my workshop tab, and Heres a (very) rough model for a derringer flare gun for pyro:
<snip>
here's the wireframe if you're interested
<snoop>

If anyone knows how to export this to tf2 when it's done or knows a good tutorial on how to, please pm it.
good start

most of the non-stock TF2 weapons have a semi-crude, makeshift look to them; try adding some tape, bolts, etc etc to it

as for getting it ingame, good loving luck, blenders MDL tools gave me nothing but stuff when I tried to get a model ingame

topic: http://forum.blockland.us/index.php?board=28.0
I REALLY need a 2x2x1 brick that you can stack to make a pillar like this:



Also, could it be cut in half to put it next to a wall? like this one:



Please, I really need it.