Author Topic: The new and improved 3D model topic!  (Read 3854040 times)

the hats are a little too tall

the hats are a little too tall
they're meant to be like that


So i've been working on a heavy shotgun for the tf2 heavy, and this one's based on some valve concept art:

If someone could texture this when done that'd be awesome



I was figured out that rear wheel arches not match to that photo so i fixed it and rescale the wheel to fitted it


He means they look like they're just sitting on the top of the Blockheads head as opposed to actually being worn.

lolz?? fix the hat on the far right, it is just sitting on top of their head, none of their head is actually in it

almost done with the Medium Lod model, just need to add some doodads and the trigger, not sure if i should add a stock.

any ideas?



old pic
i moved it up a bit more


How is this for the first Blender model I made myself?

as far as hollow spheres with parts missing go, that is probably pretty nice looking

the model itself isn't particularly fascinating but dang that's a nice render
maybe stick a reflection on it or something

as far as hollow spheres with parts missing go, that is probably pretty nice looking
It's actually a wine glass. What kind of wine glass?

~ A classy wine glass. ~

the model itself isn't particularly fascinating but dang that's a nice render
maybe stick a reflection on it or something
I used cycle rendering with 200 samples, if I used any more my computer would implode

Cheeseburger

Not really for blockland because it has too many faces but still, cheeseburger.
« Last Edit: July 07, 2014, 09:17:26 AM by Zanaran2 »

[I G]http://i.imgur.com/ijQyU9R.png[/img]
How is this for the first Blender model I made myself?
its a bowl
poff di ganja


any good tutorials on animating for blockland?