Author Topic: The new and improved 3D model topic!  (Read 5090093 times)


This one I could download and experiment with. It's through 3ds max and I don't know what file type it has to be. I would still have to do the interior and fix a bunch of stuff. Also I am not sure how to do player mounts and steering.



Most of the other Fiestas won't work so I can try a Focus.
It seems to smooth for Blockland. Is that fixable?
« Last Edit: July 26, 2014, 06:48:41 AM by Skig² »

Honestly? Probably not. If you have the skills to break down that model to a point that it would actually feel like it even remotely fit inside blockland then honestly you should have the skills to model one for blockland from scratch, which would be advised.


beardless for science


« Last Edit: July 26, 2014, 12:10:50 PM by lolz?? »

Finished the skateboard and wheel models:








How many tris so far?


I really like it. Good job!

i forgot how ugly blender 2.49 looks

1290 faces.
Does Blender count faces that have been mirrored but not applied?

i forgot how ugly blender 2.49 looks
I only use it to avoid issues when getting the model into the game. I may switch someday.

Does Blender count faces that have been mirrored but not applied?
Yes.

I only use it to avoid issues when getting the model into the game. I may switch someday.
As long as you save in legacy mesh format you will have no problems using 2.7. Apart from animation that is. Animations are not backwards compatible.

Should you use 2.5 to model or 2.7? The knife tool introduced after 2.63 (the B-mesh update) is awesome but I would need 2.5 to make sure that I won't get n-gons.
« Last Edit: July 26, 2014, 05:31:14 PM by Zanaran2 »

Should you use 2.5 to model or 2.7? The knife tool introduced after 2.63 (the B-mesh update) is awesome but I would need 2.5 to make sure that I won't get n-gons.
VVVVV
As long as you save in legacy mesh format you will have no problems using 2.7. Apart from animation that is. Animations are not backwards compatible.
Animations I'd do in 2.49, of course. I just remember having issues with 2.7 -> 2.49, but I may have forgotten to save as a legacy mesh. I'll give it another go.

Should you use 2.5 to model or 2.7? The knife tool introduced after 2.63 (the B-mesh update) is awesome
In my opinion you should always use the newest one.

but I would need 2.5 to make sure that I won't get n-gons.
All versions after 2.49b support ngons. You won't get any if you don't make any. Just stick to quads and tris. I think that some modifiers might make ngons but you can quickly get rid of them with Shift+Ctrl+Alt+M > Ctrl+T > Alt+J. (Ie. Select Non Manifold > Triangulate Faces > Tris to Quads.)